Cloud-assisted gamification for education and learning – Recent advances and challenges

Gamification has gained considerable interest in education circles due to its capability of enhancing the learning process among students. In the future, it is expected that gamification will overtake the traditional way of learning resulting in issues such as scalability, upgradation of learning mo...

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Main Authors: Hakak, Saqib Iqbal, Noor, Nurul Fazmidar Mohd, Ayub, Mohamad Nizam, Pal, Hannyzurra, Hussin, Nornazlita, Ahmed, Ejaz, Imran, Muhammad
Format: Article
Published: Elsevier 2019
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Online Access:http://eprints.um.edu.my/20079/
https://doi.org/10.1016/j.compeleceng.2019.01.002
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spelling my.um.eprints.200792019-01-22T02:32:34Z http://eprints.um.edu.my/20079/ Cloud-assisted gamification for education and learning – Recent advances and challenges Hakak, Saqib Iqbal Noor, Nurul Fazmidar Mohd Ayub, Mohamad Nizam Pal, Hannyzurra Hussin, Nornazlita Ahmed, Ejaz Imran, Muhammad QA75 Electronic computers. Computer science Gamification has gained considerable interest in education circles due to its capability of enhancing the learning process among students. In the future, it is expected that gamification will overtake the traditional way of learning resulting in issues such as scalability, upgradation of learning modules. To address these issues, merging gamification with cloud computing seems a viable solution. However, the employability of gamification through cloud computing is still in its infant stage. Hence, this article investigates the applicability of gamification through cloud computing and presents a comprehensive survey of state-of-the-art gamification in education and learning. We also identify the subject areas that can be gamified and taught using the cloud service. The critical elements and minimum requirements necessary to gamify education are also identified. Moreover, a specific cloud-assisted gamification architecture is proposed and discussed together with its possible applications. The article is concluded with the research challenges and suggestions for future work. Elsevier 2019 Article PeerReviewed Hakak, Saqib Iqbal and Noor, Nurul Fazmidar Mohd and Ayub, Mohamad Nizam and Pal, Hannyzurra and Hussin, Nornazlita and Ahmed, Ejaz and Imran, Muhammad (2019) Cloud-assisted gamification for education and learning – Recent advances and challenges. Computers & Electrical Engineering, 74. pp. 22-34. ISSN 0045-7906 https://doi.org/10.1016/j.compeleceng.2019.01.002 doi:10.1016/j.compeleceng.2019.01.002
institution Universiti Malaya
building UM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaya
content_source UM Research Repository
url_provider http://eprints.um.edu.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Hakak, Saqib Iqbal
Noor, Nurul Fazmidar Mohd
Ayub, Mohamad Nizam
Pal, Hannyzurra
Hussin, Nornazlita
Ahmed, Ejaz
Imran, Muhammad
Cloud-assisted gamification for education and learning – Recent advances and challenges
description Gamification has gained considerable interest in education circles due to its capability of enhancing the learning process among students. In the future, it is expected that gamification will overtake the traditional way of learning resulting in issues such as scalability, upgradation of learning modules. To address these issues, merging gamification with cloud computing seems a viable solution. However, the employability of gamification through cloud computing is still in its infant stage. Hence, this article investigates the applicability of gamification through cloud computing and presents a comprehensive survey of state-of-the-art gamification in education and learning. We also identify the subject areas that can be gamified and taught using the cloud service. The critical elements and minimum requirements necessary to gamify education are also identified. Moreover, a specific cloud-assisted gamification architecture is proposed and discussed together with its possible applications. The article is concluded with the research challenges and suggestions for future work.
format Article
author Hakak, Saqib Iqbal
Noor, Nurul Fazmidar Mohd
Ayub, Mohamad Nizam
Pal, Hannyzurra
Hussin, Nornazlita
Ahmed, Ejaz
Imran, Muhammad
author_facet Hakak, Saqib Iqbal
Noor, Nurul Fazmidar Mohd
Ayub, Mohamad Nizam
Pal, Hannyzurra
Hussin, Nornazlita
Ahmed, Ejaz
Imran, Muhammad
author_sort Hakak, Saqib Iqbal
title Cloud-assisted gamification for education and learning – Recent advances and challenges
title_short Cloud-assisted gamification for education and learning – Recent advances and challenges
title_full Cloud-assisted gamification for education and learning – Recent advances and challenges
title_fullStr Cloud-assisted gamification for education and learning – Recent advances and challenges
title_full_unstemmed Cloud-assisted gamification for education and learning – Recent advances and challenges
title_sort cloud-assisted gamification for education and learning – recent advances and challenges
publisher Elsevier
publishDate 2019
url http://eprints.um.edu.my/20079/
https://doi.org/10.1016/j.compeleceng.2019.01.002
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score 13.211869