DIVE: A Game-Development approach for creativity and digital literacy enhancement/ Norliza Kushairi

The Curriculum subject are perceived as boring, laden with facts to memorize, and less appealing to students who are increasingly drawn to games, emphasizing the need for a fresh approach. DIVE is an innovative project that employs game-development by integrating challenge-based, game-based, and aut...

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Main Author: Kushairi, Norliza
Format: Conference or Workshop Item
Language:English
Published: 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/90577/1/90577.pdf
https://ir.uitm.edu.my/id/eprint/90577/
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spelling my.uitm.ir.905772025-01-25T05:16:35Z https://ir.uitm.edu.my/id/eprint/90577/ DIVE: A Game-Development approach for creativity and digital literacy enhancement/ Norliza Kushairi Kushairi, Norliza L Education (General) Educational productivity The Curriculum subject are perceived as boring, laden with facts to memorize, and less appealing to students who are increasingly drawn to games, emphasizing the need for a fresh approach. DIVE is an innovative project that employs game-development by integrating challenge-based, game-based, and authentic learning approaches. DIVE stands for Develop (D), Implement (I), eValuate (E) and Engage. It is a modified approach for game-based learning and a breakthrough strategy whereby students create their own games for their own learning in the subject. The objectives were to enhance students’ understanding on the subject while boosting their creativity (C5 and C6), digital literacy skill (LOC3d), develop their teamwork, responsibility and leadership skills (PLO9). They designed a storyboard by playing roles as heroic characters to solve a conflict in educational scenario. The ‘heroic character’ is a metaphor for a ‘curriculum developer’. While so doing, their understanding on the subject was boosted because they needed to relate with relevant curriculum theories. Under the aspiring mystery-mission theme “The Lost Books”, students are immersed as game developers, curriculum developers and evaluators. The impact on their creativity, digital literacy skill and soft skills was observed in their increased performance after the project which was also evidenced in the game and videos they produced. This project is a manifestation for me to prepare my students for sustainable future-ready education in a lifelong learning process. 2023-10 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/90577/1/90577.pdf DIVE: A Game-Development approach for creativity and digital literacy enhancement/ Norliza Kushairi. (2023) In: UNSPECIFIED.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic L Education (General)
Educational productivity
spellingShingle L Education (General)
Educational productivity
Kushairi, Norliza
DIVE: A Game-Development approach for creativity and digital literacy enhancement/ Norliza Kushairi
description The Curriculum subject are perceived as boring, laden with facts to memorize, and less appealing to students who are increasingly drawn to games, emphasizing the need for a fresh approach. DIVE is an innovative project that employs game-development by integrating challenge-based, game-based, and authentic learning approaches. DIVE stands for Develop (D), Implement (I), eValuate (E) and Engage. It is a modified approach for game-based learning and a breakthrough strategy whereby students create their own games for their own learning in the subject. The objectives were to enhance students’ understanding on the subject while boosting their creativity (C5 and C6), digital literacy skill (LOC3d), develop their teamwork, responsibility and leadership skills (PLO9). They designed a storyboard by playing roles as heroic characters to solve a conflict in educational scenario. The ‘heroic character’ is a metaphor for a ‘curriculum developer’. While so doing, their understanding on the subject was boosted because they needed to relate with relevant curriculum theories. Under the aspiring mystery-mission theme “The Lost Books”, students are immersed as game developers, curriculum developers and evaluators. The impact on their creativity, digital literacy skill and soft skills was observed in their increased performance after the project which was also evidenced in the game and videos they produced. This project is a manifestation for me to prepare my students for sustainable future-ready education in a lifelong learning process.
format Conference or Workshop Item
author Kushairi, Norliza
author_facet Kushairi, Norliza
author_sort Kushairi, Norliza
title DIVE: A Game-Development approach for creativity and digital literacy enhancement/ Norliza Kushairi
title_short DIVE: A Game-Development approach for creativity and digital literacy enhancement/ Norliza Kushairi
title_full DIVE: A Game-Development approach for creativity and digital literacy enhancement/ Norliza Kushairi
title_fullStr DIVE: A Game-Development approach for creativity and digital literacy enhancement/ Norliza Kushairi
title_full_unstemmed DIVE: A Game-Development approach for creativity and digital literacy enhancement/ Norliza Kushairi
title_sort dive: a game-development approach for creativity and digital literacy enhancement/ norliza kushairi
publishDate 2023
url https://ir.uitm.edu.my/id/eprint/90577/1/90577.pdf
https://ir.uitm.edu.my/id/eprint/90577/
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score 13.23648