Stem-booster via game-based learning module for non-academic tahfiz students/ Siti Nurleena Abu Mansor ... [et al.]
The absence of academic subjects throughout the three-year of tahfiz memorization may cause the students to lose interest in STEM subjects. As a result, a non-digital game-based module is developed to support their teaching and learning. The main objective of this innovation is to increase students’...
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Main Authors: | , , , , |
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Format: | Book Section |
Language: | English |
Published: |
Unit Penerbitan Universiti Teknologi MARA Perak Branch
2023
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Subjects: | |
Online Access: | https://ir.uitm.edu.my/id/eprint/89778/1/89778.pdf https://ir.uitm.edu.my/id/eprint/89778/ |
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