Augmented reality coloring book / Nurul Ain Shafawani Shahimi ... [et al.]

Children can benefit from using mobile technologies in classroom for learning purposes. A few studies mentioned there exists a lack of technologies applied at schools. Creating entertaining educational books not only requires visually stimulating content but also means for student to interact, creat...

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Main Authors: Shahimi, Nurul Ain Shafawani, Zaini, Hazrati, Sabri, Nurbaity, Mohd Johari, Nur Farahin, Ishak, Norshahidatul Hasana
Format: Conference or Workshop Item
Language:English
Published: 2020
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/71311/1/71311.pdf
https://ir.uitm.edu.my/id/eprint/71311/
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id my.uitm.ir.71311
record_format eprints
spelling my.uitm.ir.713112023-01-12T08:41:24Z https://ir.uitm.edu.my/id/eprint/71311/ Augmented reality coloring book / Nurul Ain Shafawani Shahimi ... [et al.] Shahimi, Nurul Ain Shafawani Zaini, Hazrati Sabri, Nurbaity Mohd Johari, Nur Farahin Ishak, Norshahidatul Hasana Play, games, etc. Early childhood education Instruments and machines Electronic Computers. Computer Science Interactive computer systems Children can benefit from using mobile technologies in classroom for learning purposes. A few studies mentioned there exists a lack of technologies applied at schools. Creating entertaining educational books not only requires visually stimulating content but also means for student to interact, create, and express themselves. Many researches indicates that use of augmented reality technologies in teaching helps children to get motivated and engaged and it is beneficial for children’s memory retention. In this paper, a new type of mixed-reality book experience, which augments an educational coloring book with user-generated threedimensional content is presented. This study aims at creating an augmented reality (AR) book for 4-6 years old children and on the understanding of how AR can affect engagement and how it can support and help learning coloring in terms of memorization. Engagement testing was conducted on 30 students based on Student Engagement Scale (SES) which are divided into categories of emotional, cognitive and behavioral of the students while using the application. The analyzed results point out towards the fact that AR could help children of preschool age in classroom education by positively affecting their coloring skills, memory retention and increasing their engagement and motivation. 2020 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/71311/1/71311.pdf Augmented reality coloring book / Nurul Ain Shafawani Shahimi ... [et al.]. (2020) In: UNSPECIFIED.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Play, games, etc.
Early childhood education
Instruments and machines
Electronic Computers. Computer Science
Interactive computer systems
spellingShingle Play, games, etc.
Early childhood education
Instruments and machines
Electronic Computers. Computer Science
Interactive computer systems
Shahimi, Nurul Ain Shafawani
Zaini, Hazrati
Sabri, Nurbaity
Mohd Johari, Nur Farahin
Ishak, Norshahidatul Hasana
Augmented reality coloring book / Nurul Ain Shafawani Shahimi ... [et al.]
description Children can benefit from using mobile technologies in classroom for learning purposes. A few studies mentioned there exists a lack of technologies applied at schools. Creating entertaining educational books not only requires visually stimulating content but also means for student to interact, create, and express themselves. Many researches indicates that use of augmented reality technologies in teaching helps children to get motivated and engaged and it is beneficial for children’s memory retention. In this paper, a new type of mixed-reality book experience, which augments an educational coloring book with user-generated threedimensional content is presented. This study aims at creating an augmented reality (AR) book for 4-6 years old children and on the understanding of how AR can affect engagement and how it can support and help learning coloring in terms of memorization. Engagement testing was conducted on 30 students based on Student Engagement Scale (SES) which are divided into categories of emotional, cognitive and behavioral of the students while using the application. The analyzed results point out towards the fact that AR could help children of preschool age in classroom education by positively affecting their coloring skills, memory retention and increasing their engagement and motivation.
format Conference or Workshop Item
author Shahimi, Nurul Ain Shafawani
Zaini, Hazrati
Sabri, Nurbaity
Mohd Johari, Nur Farahin
Ishak, Norshahidatul Hasana
author_facet Shahimi, Nurul Ain Shafawani
Zaini, Hazrati
Sabri, Nurbaity
Mohd Johari, Nur Farahin
Ishak, Norshahidatul Hasana
author_sort Shahimi, Nurul Ain Shafawani
title Augmented reality coloring book / Nurul Ain Shafawani Shahimi ... [et al.]
title_short Augmented reality coloring book / Nurul Ain Shafawani Shahimi ... [et al.]
title_full Augmented reality coloring book / Nurul Ain Shafawani Shahimi ... [et al.]
title_fullStr Augmented reality coloring book / Nurul Ain Shafawani Shahimi ... [et al.]
title_full_unstemmed Augmented reality coloring book / Nurul Ain Shafawani Shahimi ... [et al.]
title_sort augmented reality coloring book / nurul ain shafawani shahimi ... [et al.]
publishDate 2020
url https://ir.uitm.edu.my/id/eprint/71311/1/71311.pdf
https://ir.uitm.edu.my/id/eprint/71311/
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score 13.211869