Catur pilihan / Rahmat Safuan Gani Azillah … [et al.]

CATUR PILIHAN is a board game. Unlike any other board game, the objective of this game is to educate and motivate people in enhancing their own potential to be a better person. Not only that, it can also help in the development processes of children, teenagers and adults. It is an educational and mo...

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Bibliographic Details
Main Authors: Azillah, Rahmat Safuan Gani, Ramadhan, Nurul Sakinah, Ramli, Mohd Hairizal, Hashim Isa Merican, Siti Norazah, Alias, Norhashimah
Format: Book Section
Language:English
Published: Research Innovation Business Unit 2014
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/70658/1/70658.pdf
https://ir.uitm.edu.my/id/eprint/70658/
http://www.iidex.com.my
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Summary:CATUR PILIHAN is a board game. Unlike any other board game, the objective of this game is to educate and motivate people in enhancing their own potential to be a better person. Not only that, it can also help in the development processes of children, teenagers and adults. It is an educational and motivational tool for anyone who plays this game. As for parents and teachers, this game can serve as a teaching tool for their kids and students to teach them in making a good choice. The game uses MERIT POINT SYSTEM (MPS) as an indicator for the players on how well they are doing throughout their life on the game. Throughout the game, players will have to make essential choices as if they were in real life. Each choice will have consequences and they will determine the players’ future. It can be a reward, punishment or a mix of both. The final winner will be based on MPS. It has 3 stages represented by 3 lanes namely KIDS, TEENAGER and ADULT to resemble a person’s life stage in reality. On each of these stages, the situations, activities and options will be based on the reality of each stage. The complexity of the situations will be the lowest on Kids stage, higher on Teenager stage and highest on Adult stage. The rewards and penalties are different across the stages. By using this approach, players will be taught subconsciously the need to make a good decision or action for they know that it will get back to them eventually. We include the ATTRIBUTE SYSTEM to represent a person’s developmental process. During the game, players will acquire attribute points. Each player can choose which attribute they want to focus or increase. Based on these attributes points, it will determine whether players can successfully perform activities from the Activity Card or not. Another unique element in this game is the FAVOUR SYSTEM. The game encourages players to help other players when they face a challenge. By helping other players, a player will be rewarded accordingly. But to do that, a player need to have the ability to help others, which is the Favour Card. This card resembles a person’s ability to help other people in reality. To make the game more interesting, there is a set of rules that need to be followed. Players may also add or alter the rules to make the game even more challenging. In short, this game will be another great innovation of a board game. Players will be encouraged and motivated in performing good deeds. Others can use it as teaching tools for children’s development while some may see it as reminders of the need to be a better person.