Development of GeoSirah storymap with game-based learning / Nur Syazwana Mohd Yusoff
Sirah history indicates an important sequence such as dates, locations and incidents about the journey of a particular story that required remembering and understanding properly through reading. Most students are easily drowsy and feel bored to learn Sirah history when engaged with much reading. App...
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my.uitm.ir.692072022-11-16T01:42:47Z https://ir.uitm.edu.my/id/eprint/69207/ Development of GeoSirah storymap with game-based learning / Nur Syazwana Mohd Yusoff Mohd Yusoff, Nur Syazwana Digital mapping Educational technology Sirah history indicates an important sequence such as dates, locations and incidents about the journey of a particular story that required remembering and understanding properly through reading. Most students are easily drowsy and feel bored to learn Sirah history when engaged with much reading. Approaches of multimedia technology must be applied extensively to students for Islamic education. Therefore, the best alternatives should be applied in teaching and learning to develop a holistic understanding and create memorable learning experiences in Sirah history. Thus, this study aims to ameliorate the teaching and learning platform of GeoSirah application using geography elements for primary school students. The objectives of this study are to i) develop GeoSirah Storymap with integration of Geography elements and game-based for learning activities and ii) determine user acceptance of Geosirah prototype implementation. This research adopted the ADDIE model consist of analysis, design, development, implementation, and to guide the instructional design process and creation of GeoSirah Storymap. The technology acceptance model (TAM), which includes four (4) criteria, was used to conduct a user acceptance test (UAT). There were 48 participants who completed the test. This test was performed to evaluate user acceptance toward GeoSirah Storymap use and the data analysis was done using SPSS. The results from this study indicate that the application had a favourable effect, with the greatest mean scores on attitude (mean = 4.69) and and intention to use (mean = 4.67) in the Sirah subject, while a small difference was seen in perceived utility (mean = 4.34) and perceived ease of use (mean = 4.52). This demonstrates that, users agreed utilising the application in teaching and learning Sirah content that included geography elements. In order to help students learn Sirah more effectively, it can be presented to them in the form of animation, graphics, audio, and narratives. 2022-10-26 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/69207/1/69207.pdf Development of GeoSirah storymap with game-based learning / Nur Syazwana Mohd Yusoff. (2022) Degree thesis, thesis, Universiti Teknologi Mara Perlis. |
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Sirah history indicates an important sequence such as dates, locations and incidents about the journey of a particular story that required remembering and understanding properly through reading. Most students are easily drowsy and feel bored to learn Sirah history when engaged with much reading. Approaches of multimedia technology must be applied extensively to students for Islamic education. Therefore, the best alternatives should be applied in teaching and learning to develop a holistic understanding and create memorable learning experiences in Sirah history. Thus, this study aims to ameliorate the teaching and learning platform of GeoSirah application using geography elements for primary school students. The objectives of this study are to i) develop GeoSirah Storymap with integration of Geography elements and game-based for learning activities and ii) determine user acceptance of Geosirah prototype implementation. This research adopted the ADDIE model consist of analysis, design, development, implementation, and to guide the instructional design process and creation of GeoSirah Storymap. The technology acceptance model (TAM), which includes four (4) criteria, was used to conduct a user acceptance test (UAT). There were 48 participants who completed the test. This test was performed to evaluate user acceptance toward GeoSirah Storymap use and the data analysis was done using SPSS. The results from this study indicate that the application had a favourable effect, with the greatest mean scores on attitude (mean = 4.69) and and intention to use (mean = 4.67) in the Sirah subject, while a small difference was seen in perceived utility (mean = 4.34) and perceived ease of use (mean = 4.52). This demonstrates that, users agreed utilising the application in teaching and learning Sirah content that included geography elements. In order to help students learn Sirah more effectively, it can be presented to them in the form of animation, graphics, audio, and narratives. |
format |
Thesis |
author |
Mohd Yusoff, Nur Syazwana |
author_facet |
Mohd Yusoff, Nur Syazwana |
author_sort |
Mohd Yusoff, Nur Syazwana |
title |
Development of GeoSirah storymap with game-based learning / Nur Syazwana Mohd Yusoff |
title_short |
Development of GeoSirah storymap with game-based learning / Nur Syazwana Mohd Yusoff |
title_full |
Development of GeoSirah storymap with game-based learning / Nur Syazwana Mohd Yusoff |
title_fullStr |
Development of GeoSirah storymap with game-based learning / Nur Syazwana Mohd Yusoff |
title_full_unstemmed |
Development of GeoSirah storymap with game-based learning / Nur Syazwana Mohd Yusoff |
title_sort |
development of geosirah storymap with game-based learning / nur syazwana mohd yusoff |
publishDate |
2022 |
url |
https://ir.uitm.edu.my/id/eprint/69207/1/69207.pdf https://ir.uitm.edu.my/id/eprint/69207/ |
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1751539937825521664 |
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13.211869 |