Spin N’go board game for employment income / Fatimah Alwi1 ... [et al.]

Traditional teaching-learning process may cause students to be passive during classes. Over time, the teaching and learning process need to incorporate the interactive elements and methodologies. The purpose is to encourage peer-to-peer-discussion and to develop problem-solving skills. Many previous...

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Main Authors: Alwi, Fatimah, Mansor, Norul Akma, Shamsudin, Siti Marlia, Baharom, Dr. Shahrel Nizar, Mohamed Khalil, Mohammad Izzat
Format: Conference or Workshop Item
Language:English
Published: 2020
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/66672/1/66672.pdf
https://ir.uitm.edu.my/id/eprint/66672/
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id my.uitm.ir.66672
record_format eprints
spelling my.uitm.ir.666722022-10-31T07:08:33Z https://ir.uitm.edu.my/id/eprint/66672/ Spin N’go board game for employment income / Fatimah Alwi1 ... [et al.] Alwi, Fatimah Mansor, Norul Akma Shamsudin, Siti Marlia Baharom, Dr. Shahrel Nizar Mohamed Khalil, Mohammad Izzat L Education (General) Teaching aids and devices Creative ability. Imagination. Creative thinking. Concept learning. Constructivism (Education) Traditional teaching-learning process may cause students to be passive during classes. Over time, the teaching and learning process need to incorporate the interactive elements and methodologies. The purpose is to encourage peer-to-peer-discussion and to develop problem-solving skills. Many previous researches report positive outcomes from the usage of game-based learning among tertiary education students. Therefore, a board game named as Spin N Go Board Game is designed to attain these aims. This game will be used in taxation class, specifically for the topic of Employment Income. A framework known as the Serious Game Design Assessment Framework (SGDA Framework) developed by Mitgutsch and Alvarado (2012) is used as a reference in the development of Spin N Go Board Game. It contains six domains which are purpose, content, framing, mechanic, fiction/narrative and aesthetic/graphics. It is believed that by using this board game, students will gain more knowledge in this topic due to enhanced engagement and motivation in their studies. Additionally, the same outcome may also be achieved as students ought to learn Employment Income in a fun way and at their own pace. 2020 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/66672/1/66672.pdf Spin N’go board game for employment income / Fatimah Alwi1 ... [et al.]. (2020) In: The 9th International Innovation, Invention & Design Competition, 17 May - 10 Oct 2020, Perak, Malaysia.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic L Education (General)
Teaching aids and devices
Creative ability. Imagination. Creative thinking. Concept learning. Constructivism (Education)
spellingShingle L Education (General)
Teaching aids and devices
Creative ability. Imagination. Creative thinking. Concept learning. Constructivism (Education)
Alwi, Fatimah
Mansor, Norul Akma
Shamsudin, Siti Marlia
Baharom, Dr. Shahrel Nizar
Mohamed Khalil, Mohammad Izzat
Spin N’go board game for employment income / Fatimah Alwi1 ... [et al.]
description Traditional teaching-learning process may cause students to be passive during classes. Over time, the teaching and learning process need to incorporate the interactive elements and methodologies. The purpose is to encourage peer-to-peer-discussion and to develop problem-solving skills. Many previous researches report positive outcomes from the usage of game-based learning among tertiary education students. Therefore, a board game named as Spin N Go Board Game is designed to attain these aims. This game will be used in taxation class, specifically for the topic of Employment Income. A framework known as the Serious Game Design Assessment Framework (SGDA Framework) developed by Mitgutsch and Alvarado (2012) is used as a reference in the development of Spin N Go Board Game. It contains six domains which are purpose, content, framing, mechanic, fiction/narrative and aesthetic/graphics. It is believed that by using this board game, students will gain more knowledge in this topic due to enhanced engagement and motivation in their studies. Additionally, the same outcome may also be achieved as students ought to learn Employment Income in a fun way and at their own pace.
format Conference or Workshop Item
author Alwi, Fatimah
Mansor, Norul Akma
Shamsudin, Siti Marlia
Baharom, Dr. Shahrel Nizar
Mohamed Khalil, Mohammad Izzat
author_facet Alwi, Fatimah
Mansor, Norul Akma
Shamsudin, Siti Marlia
Baharom, Dr. Shahrel Nizar
Mohamed Khalil, Mohammad Izzat
author_sort Alwi, Fatimah
title Spin N’go board game for employment income / Fatimah Alwi1 ... [et al.]
title_short Spin N’go board game for employment income / Fatimah Alwi1 ... [et al.]
title_full Spin N’go board game for employment income / Fatimah Alwi1 ... [et al.]
title_fullStr Spin N’go board game for employment income / Fatimah Alwi1 ... [et al.]
title_full_unstemmed Spin N’go board game for employment income / Fatimah Alwi1 ... [et al.]
title_sort spin n’go board game for employment income / fatimah alwi1 ... [et al.]
publishDate 2020
url https://ir.uitm.edu.my/id/eprint/66672/1/66672.pdf
https://ir.uitm.edu.my/id/eprint/66672/
_version_ 1748705988547969024
score 13.211869