Gamification approach to enhance students’ engagement in Online Distance Learning (ODL) classes / Rosfatihah Che Mat and Sakinah Mat Zin

Online Distanced Learning (ODL) is an online learning method that has been used during outspread of the COVID-19 Pandemic. Conducting ODL can be tough. It is especially challenging when it comes to ensuring the active engagement of students. Many business and management disciplines include the so-ca...

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Main Authors: Mat Zin, Sakinah, Che Mat, Rosfatihah
Format: Article
Language:English
Published: UiTM Press 2021
Online Access:https://ir.uitm.edu.my/id/eprint/65999/1/65999.pdf
https://ir.uitm.edu.my/id/eprint/65999/
https://journalined.uitm.edu.my/
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spelling my.uitm.ir.659992023-07-21T00:38:27Z https://ir.uitm.edu.my/id/eprint/65999/ Gamification approach to enhance students’ engagement in Online Distance Learning (ODL) classes / Rosfatihah Che Mat and Sakinah Mat Zin ijelhe Mat Zin, Sakinah Che Mat, Rosfatihah Online Distanced Learning (ODL) is an online learning method that has been used during outspread of the COVID-19 Pandemic. Conducting ODL can be tough. It is especially challenging when it comes to ensuring the active engagement of students. Many business and management disciplines include the so-called dry or uninteresting content that requires intense concentration and undivided attention from students. Hence, it is a must for business management lecturers to ensure active engagement so that they could assess students’ understanding of the subject matter delivered throughout the Online Distance Learning (ODL) sessions.Thus, the purpose of this conceptual paper is to propose gamification as an approach in assessing student’s understanding. Gamification makes learning more enjoyable experience especially during the pandemic as students undergo ODL lessons at their homes. Theoretically, this paper contributes to the existing literature of gamification in online learning and teaching assessments. Practically, it contributes in increasing the awareness on how the gamification can be used in any subject of business management online classes. Further experimental studies will be conducted to investigate how game-based approach assists in enhancing students’ engagement, understanding of business management subject, as well as how gamification can stimulate excitement and communication skills among students. UiTM Press 2021-11 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/65999/1/65999.pdf Gamification approach to enhance students’ engagement in Online Distance Learning (ODL) classes / Rosfatihah Che Mat and Sakinah Mat Zin. (2021) International Journal of e-Learning and Higher Education (IJELHE) <https://ir.uitm.edu.my/view/publication/International_Journal_of_e-Learning_and_Higher_Education_=28IJELHE=29/>, 16 (1): 1. pp. 4-21. ISSN 2229-8223 https://journalined.uitm.edu.my/
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
description Online Distanced Learning (ODL) is an online learning method that has been used during outspread of the COVID-19 Pandemic. Conducting ODL can be tough. It is especially challenging when it comes to ensuring the active engagement of students. Many business and management disciplines include the so-called dry or uninteresting content that requires intense concentration and undivided attention from students. Hence, it is a must for business management lecturers to ensure active engagement so that they could assess students’ understanding of the subject matter delivered throughout the Online Distance Learning (ODL) sessions.Thus, the purpose of this conceptual paper is to propose gamification as an approach in assessing student’s understanding. Gamification makes learning more enjoyable experience especially during the pandemic as students undergo ODL lessons at their homes. Theoretically, this paper contributes to the existing literature of gamification in online learning and teaching assessments. Practically, it contributes in increasing the awareness on how the gamification can be used in any subject of business management online classes. Further experimental studies will be conducted to investigate how game-based approach assists in enhancing students’ engagement, understanding of business management subject, as well as how gamification can stimulate excitement and communication skills among students.
format Article
author Mat Zin, Sakinah
Che Mat, Rosfatihah
spellingShingle Mat Zin, Sakinah
Che Mat, Rosfatihah
Gamification approach to enhance students’ engagement in Online Distance Learning (ODL) classes / Rosfatihah Che Mat and Sakinah Mat Zin
author_facet Mat Zin, Sakinah
Che Mat, Rosfatihah
author_sort Mat Zin, Sakinah
title Gamification approach to enhance students’ engagement in Online Distance Learning (ODL) classes / Rosfatihah Che Mat and Sakinah Mat Zin
title_short Gamification approach to enhance students’ engagement in Online Distance Learning (ODL) classes / Rosfatihah Che Mat and Sakinah Mat Zin
title_full Gamification approach to enhance students’ engagement in Online Distance Learning (ODL) classes / Rosfatihah Che Mat and Sakinah Mat Zin
title_fullStr Gamification approach to enhance students’ engagement in Online Distance Learning (ODL) classes / Rosfatihah Che Mat and Sakinah Mat Zin
title_full_unstemmed Gamification approach to enhance students’ engagement in Online Distance Learning (ODL) classes / Rosfatihah Che Mat and Sakinah Mat Zin
title_sort gamification approach to enhance students’ engagement in online distance learning (odl) classes / rosfatihah che mat and sakinah mat zin
publisher UiTM Press
publishDate 2021
url https://ir.uitm.edu.my/id/eprint/65999/1/65999.pdf
https://ir.uitm.edu.my/id/eprint/65999/
https://journalined.uitm.edu.my/
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score 13.211869