Children's perception on gaming technology / Khairiyah Salleh

Though today's children have many chances to interact with IT technology, what they understand about technology from their point of view still needs to be explored. In this research, the researcher is reporting on how children define IT technology and what they understand about technology to be...

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Main Author: Salleh, Khairiyah
Format: Student Project
Language:English
Published: 2013
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/64108/1/64108.pdf
https://ir.uitm.edu.my/id/eprint/64108/
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spelling my.uitm.ir.641082022-10-28T08:51:23Z https://ir.uitm.edu.my/id/eprint/64108/ Children's perception on gaming technology / Khairiyah Salleh Salleh, Khairiyah Computer games. Computer simulated games. Electronic games Consumer behavior. Consumers' preferences. Consumer research. Including consumer profiling Though today's children have many chances to interact with IT technology, what they understand about technology from their point of view still needs to be explored. In this research, the researcher is reporting on how children define IT technology and what they understand about technology to be in a real-life context. Besides, the researcher also studied on the gaming experiences and their emotional responses towards gaming. Hence these studies also looking at the perception on gaming technologies preferred by children. The researcher used qualitative research aiming to identify the differences in children's definitions and their practical understanding of technology. The participatory approach is being selected in order to get to know with the children of Generation Z. The purpose of this study is to find out children's perspectives on gaming technology. The study will explore more on their experiences while playing games and their emotional responses towards games. Furthermore, the researcher wants to explore in depth children's imagination in what are really the kinds of features of gaming technology needed that is suitable for children to have. The findings will be useful to the technology and gaming developers in making their decision in developing the gaming devices that are usable and yet it is coming with the fun experiences for children and young peoples. 2013 Student Project NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/64108/1/64108.pdf Children's perception on gaming technology / Khairiyah Salleh. (2013) [Student Project] (Unpublished)
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Computer games. Computer simulated games. Electronic games
Consumer behavior. Consumers' preferences. Consumer research. Including consumer profiling
spellingShingle Computer games. Computer simulated games. Electronic games
Consumer behavior. Consumers' preferences. Consumer research. Including consumer profiling
Salleh, Khairiyah
Children's perception on gaming technology / Khairiyah Salleh
description Though today's children have many chances to interact with IT technology, what they understand about technology from their point of view still needs to be explored. In this research, the researcher is reporting on how children define IT technology and what they understand about technology to be in a real-life context. Besides, the researcher also studied on the gaming experiences and their emotional responses towards gaming. Hence these studies also looking at the perception on gaming technologies preferred by children. The researcher used qualitative research aiming to identify the differences in children's definitions and their practical understanding of technology. The participatory approach is being selected in order to get to know with the children of Generation Z. The purpose of this study is to find out children's perspectives on gaming technology. The study will explore more on their experiences while playing games and their emotional responses towards games. Furthermore, the researcher wants to explore in depth children's imagination in what are really the kinds of features of gaming technology needed that is suitable for children to have. The findings will be useful to the technology and gaming developers in making their decision in developing the gaming devices that are usable and yet it is coming with the fun experiences for children and young peoples.
format Student Project
author Salleh, Khairiyah
author_facet Salleh, Khairiyah
author_sort Salleh, Khairiyah
title Children's perception on gaming technology / Khairiyah Salleh
title_short Children's perception on gaming technology / Khairiyah Salleh
title_full Children's perception on gaming technology / Khairiyah Salleh
title_fullStr Children's perception on gaming technology / Khairiyah Salleh
title_full_unstemmed Children's perception on gaming technology / Khairiyah Salleh
title_sort children's perception on gaming technology / khairiyah salleh
publishDate 2013
url https://ir.uitm.edu.my/id/eprint/64108/1/64108.pdf
https://ir.uitm.edu.my/id/eprint/64108/
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score 13.211869