Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin
Today, technology plays and important role in people’s daily life. Almost everything we do, we use technology whether it is just normal daily task or working. In existing studies, it showed that mobile devices are one of the most successful learning methods as they are considered attainable and easy...
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my.uitm.ir.594432022-07-26T06:37:54Z https://ir.uitm.edu.my/id/eprint/59443/ Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin Jamilin, Nik Humairah Putri Electronic Computers. Computer Science Mobile computing Application software Children's software Android Today, technology plays and important role in people’s daily life. Almost everything we do, we use technology whether it is just normal daily task or working. In existing studies, it showed that mobile devices are one of the most successful learning methods as they are considered attainable and easy to use. Research on the use of mobile apps by children can be traced back to studies on the use of e-books in the literacy growth of young children. However, there is little research on what makes a good learning app for pre-schoolers. According to a report conducted in 2012, the number of applications aimed at preschool and primary school aged children rose to 72 percent from 47 percent in 2009. There are few examples of well-designed educational apps for young children available at the moment. To select a perfect learning apps for kids is very important because kids at the age of 4 – 6 years old usually are easily influence. Therefore, this project will create an interactive learning apps that is suitable for preschooler in mathematics. The problem occurred is the apps that the kids are using currently, does not help them with their cognitive skills. The market's massive development of mobile apps, with frequent advertising references to them as "educational" and promoting them as providing educational value to children, represents a research opportunity for studies investigating children's interaction and engagement with mobile apps, While there are thousands of apps available today, selecting the best educational apps for children is difficult and problematic for both teachers and educators 2022-01 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/59443/1/59443.pdf Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak. |
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Electronic Computers. Computer Science Mobile computing Application software Children's software Android Jamilin, Nik Humairah Putri Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin |
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Today, technology plays and important role in people’s daily life. Almost everything we do, we use technology whether it is just normal daily task or working. In existing studies, it showed that mobile devices are one of the most successful learning methods as they are considered attainable and easy to use. Research on the use of mobile apps by children can be traced back to studies on the use of e-books in the literacy growth of young children. However, there is little research on what makes a good learning app for pre-schoolers. According to a report conducted in 2012, the number of applications aimed at preschool and primary school aged children rose to 72 percent from 47 percent in 2009. There are few examples of well-designed educational apps for young children available at the moment. To select a perfect learning apps for kids is very important because kids at the age of 4 – 6 years old usually are easily influence. Therefore, this project will create an interactive learning apps that is suitable for preschooler in mathematics. The problem occurred is the apps that the kids are using currently, does not help them with their cognitive skills. The market's massive development of mobile apps, with frequent advertising references to them as "educational" and promoting them as providing educational value to children, represents a research opportunity for studies investigating children's interaction and engagement with mobile apps, While there are thousands of apps available today, selecting the best educational apps for children is difficult and problematic for both teachers and educators |
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Jamilin, Nik Humairah Putri |
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Jamilin, Nik Humairah Putri |
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Jamilin, Nik Humairah Putri |
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Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin |
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Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin |
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Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin |
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Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin |
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Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin |
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game based learning app math for kindergarten using ar / nik humairah putri jamilin |
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2022 |
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https://ir.uitm.edu.my/id/eprint/59443/1/59443.pdf https://ir.uitm.edu.my/id/eprint/59443/ |
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