Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin

Today, technology plays and important role in people’s daily life. Almost everything we do, we use technology whether it is just normal daily task or working. In existing studies, it showed that mobile devices are one of the most successful learning methods as they are considered attainable and easy...

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Main Author: Jamilin, Nik Humairah Putri
Format: Thesis
Language:English
Published: 2022
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Online Access:https://ir.uitm.edu.my/id/eprint/59443/1/59443.pdf
https://ir.uitm.edu.my/id/eprint/59443/
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spelling my.uitm.ir.594432022-07-26T06:37:54Z https://ir.uitm.edu.my/id/eprint/59443/ Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin Jamilin, Nik Humairah Putri Electronic Computers. Computer Science Mobile computing Application software Children's software Android Today, technology plays and important role in people’s daily life. Almost everything we do, we use technology whether it is just normal daily task or working. In existing studies, it showed that mobile devices are one of the most successful learning methods as they are considered attainable and easy to use. Research on the use of mobile apps by children can be traced back to studies on the use of e-books in the literacy growth of young children. However, there is little research on what makes a good learning app for pre-schoolers. According to a report conducted in 2012, the number of applications aimed at preschool and primary school aged children rose to 72 percent from 47 percent in 2009. There are few examples of well-designed educational apps for young children available at the moment. To select a perfect learning apps for kids is very important because kids at the age of 4 – 6 years old usually are easily influence. Therefore, this project will create an interactive learning apps that is suitable for preschooler in mathematics. The problem occurred is the apps that the kids are using currently, does not help them with their cognitive skills. The market's massive development of mobile apps, with frequent advertising references to them as "educational" and promoting them as providing educational value to children, represents a research opportunity for studies investigating children's interaction and engagement with mobile apps, While there are thousands of apps available today, selecting the best educational apps for children is difficult and problematic for both teachers and educators 2022-01 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/59443/1/59443.pdf Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Perak.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Electronic Computers. Computer Science
Mobile computing
Application software
Children's software
Android
spellingShingle Electronic Computers. Computer Science
Mobile computing
Application software
Children's software
Android
Jamilin, Nik Humairah Putri
Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin
description Today, technology plays and important role in people’s daily life. Almost everything we do, we use technology whether it is just normal daily task or working. In existing studies, it showed that mobile devices are one of the most successful learning methods as they are considered attainable and easy to use. Research on the use of mobile apps by children can be traced back to studies on the use of e-books in the literacy growth of young children. However, there is little research on what makes a good learning app for pre-schoolers. According to a report conducted in 2012, the number of applications aimed at preschool and primary school aged children rose to 72 percent from 47 percent in 2009. There are few examples of well-designed educational apps for young children available at the moment. To select a perfect learning apps for kids is very important because kids at the age of 4 – 6 years old usually are easily influence. Therefore, this project will create an interactive learning apps that is suitable for preschooler in mathematics. The problem occurred is the apps that the kids are using currently, does not help them with their cognitive skills. The market's massive development of mobile apps, with frequent advertising references to them as "educational" and promoting them as providing educational value to children, represents a research opportunity for studies investigating children's interaction and engagement with mobile apps, While there are thousands of apps available today, selecting the best educational apps for children is difficult and problematic for both teachers and educators
format Thesis
author Jamilin, Nik Humairah Putri
author_facet Jamilin, Nik Humairah Putri
author_sort Jamilin, Nik Humairah Putri
title Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin
title_short Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin
title_full Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin
title_fullStr Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin
title_full_unstemmed Game based learning app math for kindergarten using AR / Nik Humairah Putri Jamilin
title_sort game based learning app math for kindergarten using ar / nik humairah putri jamilin
publishDate 2022
url https://ir.uitm.edu.my/id/eprint/59443/1/59443.pdf
https://ir.uitm.edu.my/id/eprint/59443/
_version_ 1739834067603423232
score 13.211869