Interactive English vocabulary mobile games for UiTM pre-diploma students / Mohd Farid Jamaludin, Mohd Nizam Osman and Nor Arzami Othman

Knowing that education is a part of important element in economic growth, this research was focused on the development of interactive mobile game specifically to create vocabulary related to idioms for young learners of English. The major concern among Pre-Diploma students is their lack of English v...

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Main Authors: Jamaludin, Mohd Farid, Osman, Mohd Nizam, Othman, Nor Arzami
Format: Article
Language:English
Published: UiTM Cawangan Perlis 2018
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/55255/1/55255.pdf
https://ir.uitm.edu.my/id/eprint/55255/
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spelling my.uitm.ir.552552022-09-26T01:58:33Z https://ir.uitm.edu.my/id/eprint/55255/ Interactive English vocabulary mobile games for UiTM pre-diploma students / Mohd Farid Jamaludin, Mohd Nizam Osman and Nor Arzami Othman Jamaludin, Mohd Farid Osman, Mohd Nizam Othman, Nor Arzami Technology. Educational technology English language Knowing that education is a part of important element in economic growth, this research was focused on the development of interactive mobile game specifically to create vocabulary related to idioms for young learners of English. The major concern among Pre-Diploma students is their lack of English vocabulary despite years of learning the subject. Therefore, this has affected their confidence level whenever they are required to use English either in spoken or written communication. We investigate the effect of mobile games on learning targeted vocabulary for Pre-Diploma students. Moreover, this study also examines whether the interactive mobile games created can improve motivation to learn and foster a deeper processing of vocabulary especially in terms of idioms for young learners of English. Therefore, through the mobile game, students will be exposed to the benefits of technology development nowadays. Lecturers also can opt for a more interactive way of teaching vocabulary rather than relying on the traditional methods alone. The functional testing and usability test have been conducted by the expert and real users to ensure that the project delivered meets the objectives. This project was developed using GameSalad that and published to the mobile with Android platform. Expected outcome was achieved after experiment conducted. UiTM Cawangan Perlis 2018 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/55255/1/55255.pdf Interactive English vocabulary mobile games for UiTM pre-diploma students / Mohd Farid Jamaludin, Mohd Nizam Osman and Nor Arzami Othman. (2018) Journal of Computing Research and Innovation (JCRINN), 3 (2): 4. pp. 24-30. ISSN 2600-8793 https://crinn.conferencehunter.com/ 10.24191/jcrinn.v3i2.92 10.24191/jcrinn.v3i2.92 10.24191/jcrinn.v3i2.92
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Technology. Educational technology
English language
spellingShingle Technology. Educational technology
English language
Jamaludin, Mohd Farid
Osman, Mohd Nizam
Othman, Nor Arzami
Interactive English vocabulary mobile games for UiTM pre-diploma students / Mohd Farid Jamaludin, Mohd Nizam Osman and Nor Arzami Othman
description Knowing that education is a part of important element in economic growth, this research was focused on the development of interactive mobile game specifically to create vocabulary related to idioms for young learners of English. The major concern among Pre-Diploma students is their lack of English vocabulary despite years of learning the subject. Therefore, this has affected their confidence level whenever they are required to use English either in spoken or written communication. We investigate the effect of mobile games on learning targeted vocabulary for Pre-Diploma students. Moreover, this study also examines whether the interactive mobile games created can improve motivation to learn and foster a deeper processing of vocabulary especially in terms of idioms for young learners of English. Therefore, through the mobile game, students will be exposed to the benefits of technology development nowadays. Lecturers also can opt for a more interactive way of teaching vocabulary rather than relying on the traditional methods alone. The functional testing and usability test have been conducted by the expert and real users to ensure that the project delivered meets the objectives. This project was developed using GameSalad that and published to the mobile with Android platform. Expected outcome was achieved after experiment conducted.
format Article
author Jamaludin, Mohd Farid
Osman, Mohd Nizam
Othman, Nor Arzami
author_facet Jamaludin, Mohd Farid
Osman, Mohd Nizam
Othman, Nor Arzami
author_sort Jamaludin, Mohd Farid
title Interactive English vocabulary mobile games for UiTM pre-diploma students / Mohd Farid Jamaludin, Mohd Nizam Osman and Nor Arzami Othman
title_short Interactive English vocabulary mobile games for UiTM pre-diploma students / Mohd Farid Jamaludin, Mohd Nizam Osman and Nor Arzami Othman
title_full Interactive English vocabulary mobile games for UiTM pre-diploma students / Mohd Farid Jamaludin, Mohd Nizam Osman and Nor Arzami Othman
title_fullStr Interactive English vocabulary mobile games for UiTM pre-diploma students / Mohd Farid Jamaludin, Mohd Nizam Osman and Nor Arzami Othman
title_full_unstemmed Interactive English vocabulary mobile games for UiTM pre-diploma students / Mohd Farid Jamaludin, Mohd Nizam Osman and Nor Arzami Othman
title_sort interactive english vocabulary mobile games for uitm pre-diploma students / mohd farid jamaludin, mohd nizam osman and nor arzami othman
publisher UiTM Cawangan Perlis
publishDate 2018
url https://ir.uitm.edu.my/id/eprint/55255/1/55255.pdf
https://ir.uitm.edu.my/id/eprint/55255/
https://crinn.conferencehunter.com/
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score 13.211869