Gamification intervention in teaching and learning accounting: ComAcc Card / Nur Syafiqah Hussin, Naqiah Awang and Nurul Afzan Najid

Gamification is expected to make students hooked by the idea of the game and make them engaged in the game's idea and activity, which eventually allows for the possibility of learning process. The features of the game encourage curiosity and exploration to enhance engagement and improve content...

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Bibliographic Details
Main Authors: Hussin, Nur Syafiqah, Awang, Naqiah, Najid, Nurul Afzan
Format: Article
Language:English
Published: UiTM Cawangan Johor 2019
Subjects:
Online Access:http://ir.uitm.edu.my/id/eprint/41885/1/41885.pdf
http://ir.uitm.edu.my/id/eprint/41885/
https://insightjournal.my/
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