Gamification intervention in teaching and learning accounting: ComAcc Card / Nur Syafiqah Hussin, Naqiah Awang and Nurul Afzan Najid
Gamification is expected to make students hooked by the idea of the game and make them engaged in the game's idea and activity, which eventually allows for the possibility of learning process. The features of the game encourage curiosity and exploration to enhance engagement and improve content...
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Format: | Article |
Language: | English |
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UiTM Cawangan Johor
2019
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Online Access: | http://ir.uitm.edu.my/id/eprint/41885/1/41885.pdf http://ir.uitm.edu.my/id/eprint/41885/ https://insightjournal.my/ |
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