'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]

Learning grammar can be difficult for learners but this can be changed through interactive activities. Language games are an excellent way to make learning grammar fun among learners. Although the use of language games is not a new tool in the teaching and learning of grammar, employing the right ga...

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Main Authors: Vijayarajoo, Angeline Ranjethamoney, Maktiar Singh, Kuldip Kaur, Kiat, Chien Gan, Mohd Jani, Roslina
Format: Article
Language:English
Published: Penerbit UiTM (UiTM Press) , Universiti Teknologi MARA 2019
Subjects:
Online Access:http://ir.uitm.edu.my/id/eprint/30034/1/30034.pdf
http://ir.uitm.edu.my/id/eprint/30034/
https://smrj.uitm.edu.my/
https://doi.org/10.24191/smrj.v16i1.6092
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spelling my.uitm.ir.300342020-04-15T05:07:11Z http://ir.uitm.edu.my/id/eprint/30034/ 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.] Vijayarajoo, Angeline Ranjethamoney Maktiar Singh, Kuldip Kaur Kiat, Chien Gan Mohd Jani, Roslina Learning. Learning strategies Language. Linguistic theory. Comparative grammar Learning grammar can be difficult for learners but this can be changed through interactive activities. Language games are an excellent way to make learning grammar fun among learners. Although the use of language games is not a new tool in the teaching and learning of grammar, employing the right game for a specific grammar item is vital. Hence, this study aims to experiment, using a language game - ‘Parts of Speech’ - ‘Drop a Card’ board game, in efforts to enhance the learning of the parts of speech more effectively. This game is designed to provide practice in identifying the parts of speech in the English language. By playing this game, it is believed that learners will be able to engage and learn grammar in a fun-filled way. Methodology comprised quantitative and qualitative methods, using questionnaire and interview, with the participants, who were college students. The results of the survey demonstrate the effectiveness of the game in the identification and learning of parts of speech. The pedagogical implications are that suitable language games can enhance grammar competence. Penerbit UiTM (UiTM Press) , Universiti Teknologi MARA 2019 Article PeerReviewed text en http://ir.uitm.edu.my/id/eprint/30034/1/30034.pdf Vijayarajoo, Angeline Ranjethamoney and Maktiar Singh, Kuldip Kaur and Kiat, Chien Gan and Mohd Jani, Roslina (2019) 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]. Social and Management Research Journal (SMRJ), 16 (1). pp. 157-173. ISSN 0128-1089 https://smrj.uitm.edu.my/ https://doi.org/10.24191/smrj.v16i1.6092
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Learning. Learning strategies
Language. Linguistic theory. Comparative grammar
spellingShingle Learning. Learning strategies
Language. Linguistic theory. Comparative grammar
Vijayarajoo, Angeline Ranjethamoney
Maktiar Singh, Kuldip Kaur
Kiat, Chien Gan
Mohd Jani, Roslina
'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]
description Learning grammar can be difficult for learners but this can be changed through interactive activities. Language games are an excellent way to make learning grammar fun among learners. Although the use of language games is not a new tool in the teaching and learning of grammar, employing the right game for a specific grammar item is vital. Hence, this study aims to experiment, using a language game - ‘Parts of Speech’ - ‘Drop a Card’ board game, in efforts to enhance the learning of the parts of speech more effectively. This game is designed to provide practice in identifying the parts of speech in the English language. By playing this game, it is believed that learners will be able to engage and learn grammar in a fun-filled way. Methodology comprised quantitative and qualitative methods, using questionnaire and interview, with the participants, who were college students. The results of the survey demonstrate the effectiveness of the game in the identification and learning of parts of speech. The pedagogical implications are that suitable language games can enhance grammar competence.
format Article
author Vijayarajoo, Angeline Ranjethamoney
Maktiar Singh, Kuldip Kaur
Kiat, Chien Gan
Mohd Jani, Roslina
author_facet Vijayarajoo, Angeline Ranjethamoney
Maktiar Singh, Kuldip Kaur
Kiat, Chien Gan
Mohd Jani, Roslina
author_sort Vijayarajoo, Angeline Ranjethamoney
title 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]
title_short 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]
title_full 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]
title_fullStr 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]
title_full_unstemmed 'Parts of speech' - 'drop a card' board game / Angeline Ranjethamoney Vijayarajoo … [et al.]
title_sort 'parts of speech' - 'drop a card' board game / angeline ranjethamoney vijayarajoo … [et al.]
publisher Penerbit UiTM (UiTM Press) , Universiti Teknologi MARA
publishDate 2019
url http://ir.uitm.edu.my/id/eprint/30034/1/30034.pdf
http://ir.uitm.edu.my/id/eprint/30034/
https://smrj.uitm.edu.my/
https://doi.org/10.24191/smrj.v16i1.6092
_version_ 1685650601561554944
score 13.211869