Traveling in space of desktop virtual reality motivates children to acquire basic English vocabularies / Farah Hannah Azman

Vocabulary is of great importance to English language acquisition and it is a fundamental way in learning and using a language. However, learning a foreign language requires motivations which is a massive challenge faced by the students. Students tend to feel demotivated during traditional methods o...

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Main Author: Azman, Farah Hannah
Format: Thesis
Language:English
Published: 2018
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/109231/1/109231.pdf
https://ir.uitm.edu.my/id/eprint/109231/
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spelling my.uitm.ir.1092312025-02-06T07:58:00Z https://ir.uitm.edu.my/id/eprint/109231/ Traveling in space of desktop virtual reality motivates children to acquire basic English vocabularies / Farah Hannah Azman Azman, Farah Hannah L Education (General) Computer software Vocabulary is of great importance to English language acquisition and it is a fundamental way in learning and using a language. However, learning a foreign language requires motivations which is a massive challenge faced by the students. Students tend to feel demotivated during traditional methods of learning vocabulary performed in classrooms. This project titled as “Traveling in Space of Desktop Virtual Reality Motivates Children to Acquire Basic English Vocabularies” is an attempt to identify the best technique of teaching for students to feel motivated in learning vocabularies. The main drive of this study is the attempt to motivate learners in a virtual simulation and exclusively enhance students’ vocabulary repertoire, specifically among kindergarten learners. In order to enhance the student’s motivation in learning, this project adopts the practice of desktop virtual reality, allowing the user to travel and interact in the virtual space. ADDIE model is implemented in the development of this project which covers the process of analysis, design, development, implementation and evaluation. The sample size for this study is 20, aged between 6 to 9 years old. This project then evaluates the satisfaction of the user and the effectiveness of the project using pre-evaluation and post-evaluation. The study concluded that the practice of desktop virtual reality elevate the student’s motivation while learning vocabulary. 2018 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/109231/1/109231.pdf Traveling in space of desktop virtual reality motivates children to acquire basic English vocabularies / Farah Hannah Azman. (2018) Degree thesis, thesis, Universiti Teknologi MARA (UiTM). <http://terminalib.uitm.edu.my/109231.pdf>
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic L Education (General)
Computer software
spellingShingle L Education (General)
Computer software
Azman, Farah Hannah
Traveling in space of desktop virtual reality motivates children to acquire basic English vocabularies / Farah Hannah Azman
description Vocabulary is of great importance to English language acquisition and it is a fundamental way in learning and using a language. However, learning a foreign language requires motivations which is a massive challenge faced by the students. Students tend to feel demotivated during traditional methods of learning vocabulary performed in classrooms. This project titled as “Traveling in Space of Desktop Virtual Reality Motivates Children to Acquire Basic English Vocabularies” is an attempt to identify the best technique of teaching for students to feel motivated in learning vocabularies. The main drive of this study is the attempt to motivate learners in a virtual simulation and exclusively enhance students’ vocabulary repertoire, specifically among kindergarten learners. In order to enhance the student’s motivation in learning, this project adopts the practice of desktop virtual reality, allowing the user to travel and interact in the virtual space. ADDIE model is implemented in the development of this project which covers the process of analysis, design, development, implementation and evaluation. The sample size for this study is 20, aged between 6 to 9 years old. This project then evaluates the satisfaction of the user and the effectiveness of the project using pre-evaluation and post-evaluation. The study concluded that the practice of desktop virtual reality elevate the student’s motivation while learning vocabulary.
format Thesis
author Azman, Farah Hannah
author_facet Azman, Farah Hannah
author_sort Azman, Farah Hannah
title Traveling in space of desktop virtual reality motivates children to acquire basic English vocabularies / Farah Hannah Azman
title_short Traveling in space of desktop virtual reality motivates children to acquire basic English vocabularies / Farah Hannah Azman
title_full Traveling in space of desktop virtual reality motivates children to acquire basic English vocabularies / Farah Hannah Azman
title_fullStr Traveling in space of desktop virtual reality motivates children to acquire basic English vocabularies / Farah Hannah Azman
title_full_unstemmed Traveling in space of desktop virtual reality motivates children to acquire basic English vocabularies / Farah Hannah Azman
title_sort traveling in space of desktop virtual reality motivates children to acquire basic english vocabularies / farah hannah azman
publishDate 2018
url https://ir.uitm.edu.my/id/eprint/109231/1/109231.pdf
https://ir.uitm.edu.my/id/eprint/109231/
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score 13.239859