ArtQuest: a virtual reality escape room for learning art history lessons / Nurin Farhana Zamil and Nor Intan Shafini Nasaruddin

The ArtQuest project bravely tackles the challenges associated with teaching art history, particularly in the context of Malaysia's "Pendidikan Seni Visual." Recognizing the prevalent issue of students finding art history dull due to uninspiring teaching methods, ArtQuest steps in as...

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Main Authors: Zamil, Nurin Farhana, Nasaruddin, Nor Intan Shafini
Format: Article
Language:English
Published: College of Computing, Informatics, and Mathematics 2024
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Online Access:https://ir.uitm.edu.my/id/eprint/106122/1/106122.pdf
https://ir.uitm.edu.my/id/eprint/106122/
https://fskmjebat.uitm.edu.my/pcmj/
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spelling my.uitm.ir.1061222025-02-26T16:33:14Z https://ir.uitm.edu.my/id/eprint/106122/ ArtQuest: a virtual reality escape room for learning art history lessons / Nurin Farhana Zamil and Nor Intan Shafini Nasaruddin Zamil, Nurin Farhana Nasaruddin, Nor Intan Shafini Integer programming The ArtQuest project bravely tackles the challenges associated with teaching art history, particularly in the context of Malaysia's "Pendidikan Seni Visual." Recognizing the prevalent issue of students finding art history dull due to uninspiring teaching methods, ArtQuest steps in as a game-changer. By harnessing the power of Virtual Reality (VR) technology, ArtQuest aims to inject excitement into the learning experience. The core objective revolves around making art history not only enjoyable but also enhancing students' ability to remember, understand deeply, and stay motivated. Executing a meticulous plan known as the ADDIE methodology, ADDIE is a step-by-step method ArtQuest used to create an engaging VR escape room, ensuring effective and enjoyable art history learning. ArtQuest brings forth a VR escape room that not only received a high satisfaction rate of 83.6% but also successfully blends fun with education. Looking forward, ArtQuest harbors aspirations to elevate its impact further. The plan involves collaboration with teachers to infuse additional captivating information into the VR experience, introducing more quizzes in each room to encourage users to test their knowledge about art history. This strategic move not only facilitates learning but also allows users to delve deeper into various art movements. ArtQuest also envisions supporting more languages, moving beyond Malay, to ensure inclusivity for a broader student base. Recognizing the dynamism of technology, ongoing updates to the VR technology remain a priority, as adding new features can enhance the overall learning experience. In essence, ArtQuest stands as a testament to successful innovation in education, and with future plans for enriching content, language support, and technological advancements, it aims to be an even more valuable and enjoyable educational tool for students preparing for the SPM exam in Malaysia. College of Computing, Informatics, and Mathematics 2024-10 Article NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/106122/1/106122.pdf ArtQuest: a virtual reality escape room for learning art history lessons / Nurin Farhana Zamil and Nor Intan Shafini Nasaruddin. (2024) Progress in Computer and Mathematics Journal (PCMJ) <https://ir.uitm.edu.my/view/publication/Progress_in_Computer_and_Mathematics_Journal_=28PCMJ=29/>, 1. pp. 664-674. ISSN 3030-6728 (Submitted) https://fskmjebat.uitm.edu.my/pcmj/
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Integer programming
spellingShingle Integer programming
Zamil, Nurin Farhana
Nasaruddin, Nor Intan Shafini
ArtQuest: a virtual reality escape room for learning art history lessons / Nurin Farhana Zamil and Nor Intan Shafini Nasaruddin
description The ArtQuest project bravely tackles the challenges associated with teaching art history, particularly in the context of Malaysia's "Pendidikan Seni Visual." Recognizing the prevalent issue of students finding art history dull due to uninspiring teaching methods, ArtQuest steps in as a game-changer. By harnessing the power of Virtual Reality (VR) technology, ArtQuest aims to inject excitement into the learning experience. The core objective revolves around making art history not only enjoyable but also enhancing students' ability to remember, understand deeply, and stay motivated. Executing a meticulous plan known as the ADDIE methodology, ADDIE is a step-by-step method ArtQuest used to create an engaging VR escape room, ensuring effective and enjoyable art history learning. ArtQuest brings forth a VR escape room that not only received a high satisfaction rate of 83.6% but also successfully blends fun with education. Looking forward, ArtQuest harbors aspirations to elevate its impact further. The plan involves collaboration with teachers to infuse additional captivating information into the VR experience, introducing more quizzes in each room to encourage users to test their knowledge about art history. This strategic move not only facilitates learning but also allows users to delve deeper into various art movements. ArtQuest also envisions supporting more languages, moving beyond Malay, to ensure inclusivity for a broader student base. Recognizing the dynamism of technology, ongoing updates to the VR technology remain a priority, as adding new features can enhance the overall learning experience. In essence, ArtQuest stands as a testament to successful innovation in education, and with future plans for enriching content, language support, and technological advancements, it aims to be an even more valuable and enjoyable educational tool for students preparing for the SPM exam in Malaysia.
format Article
author Zamil, Nurin Farhana
Nasaruddin, Nor Intan Shafini
author_facet Zamil, Nurin Farhana
Nasaruddin, Nor Intan Shafini
author_sort Zamil, Nurin Farhana
title ArtQuest: a virtual reality escape room for learning art history lessons / Nurin Farhana Zamil and Nor Intan Shafini Nasaruddin
title_short ArtQuest: a virtual reality escape room for learning art history lessons / Nurin Farhana Zamil and Nor Intan Shafini Nasaruddin
title_full ArtQuest: a virtual reality escape room for learning art history lessons / Nurin Farhana Zamil and Nor Intan Shafini Nasaruddin
title_fullStr ArtQuest: a virtual reality escape room for learning art history lessons / Nurin Farhana Zamil and Nor Intan Shafini Nasaruddin
title_full_unstemmed ArtQuest: a virtual reality escape room for learning art history lessons / Nurin Farhana Zamil and Nor Intan Shafini Nasaruddin
title_sort artquest: a virtual reality escape room for learning art history lessons / nurin farhana zamil and nor intan shafini nasaruddin
publisher College of Computing, Informatics, and Mathematics
publishDate 2024
url https://ir.uitm.edu.my/id/eprint/106122/1/106122.pdf
https://ir.uitm.edu.my/id/eprint/106122/
https://fskmjebat.uitm.edu.my/pcmj/
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