Learning Kedah’s dialect via game-based learning / Nureisya Salwani Suhaimi, Nurazian Mior Dahalan and Zainal Fikri Zamzuri

Malaysia's rich cultural legacy is reflected in its diverse linguistic tapestry, where each state has its own distinct dialects and linguistic subtleties. The dialect spoken in Kedah stands out as one of the most interesting among them, capturing the unique sociocultural dynamics and historical...

Full description

Saved in:
Bibliographic Details
Main Authors: Suhaimi, Nureisya Salwani, Mior Dahalan, Nurazian, Zamzuri, Zainal Fikri
Format: Article
Language:English
Published: College of Computing, Informatics, and Mathematics 2024
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/106021/1/106021.pdf
https://ir.uitm.edu.my/id/eprint/106021/
https://fskmjebat.uitm.edu.my/pcmj/
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.uitm.ir.106021
record_format eprints
spelling my.uitm.ir.1060212025-02-25T08:23:00Z https://ir.uitm.edu.my/id/eprint/106021/ Learning Kedah’s dialect via game-based learning / Nureisya Salwani Suhaimi, Nurazian Mior Dahalan and Zainal Fikri Zamzuri Suhaimi, Nureisya Salwani Mior Dahalan, Nurazian Zamzuri, Zainal Fikri Integer programming Malaysia's rich cultural legacy is reflected in its diverse linguistic tapestry, where each state has its own distinct dialects and linguistic subtleties. The dialect spoken in Kedah stands out as one of the most interesting among them, capturing the unique sociocultural dynamics and historical influences of the area. The motivation to do this project is to solve the language barrier between Malaysians in this country. The principal aims of this study were to create a compelling 2D game interface, create a mobile application that facilitates learning the dialect of Kedah, and assess the app's usefulness in teaching basic dialectic information. The application of the ADDIE and ARCS Model, a well-established framework that emphasizes the significance of grabbing learners' attention, establishing the relevance of the content, fostering confidence in learners' abilities, and guaranteeing their overall satisfaction with the learning experience, is central to the design and evaluation of the game-based learning approach. The project assesses the game's usability using the System Usability Scale (SUS) questionnaire. With an evaluation score of 79.88%, the game received an outstanding SUS rating. The score is categorized as an excellent adjective rating based on the SUS score. The results of this study provide insightful information about how game-based approaches may be used to preserve and spread regional dialects. This study is a first step toward incorporating technologically advanced solutions for the preservation and advancement of linguistic diversity. In future endeavors, this game could be added with some features like the Google Translate, where users can sort in their sound and it would give out the meaning in their chosen language, integrating more interactive conversations scenarios within the game and expanding the cultural elements in the game would provide a more immersive experience College of Computing, Informatics, and Mathematics 2024-10 Article NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/106021/1/106021.pdf Learning Kedah’s dialect via game-based learning / Nureisya Salwani Suhaimi, Nurazian Mior Dahalan and Zainal Fikri Zamzuri. (2024) Progress in Computer and Mathematics Journal (PCMJ) <https://ir.uitm.edu.my/view/publication/Progress_in_Computer_and_Mathematics_Journal_=28PCMJ=29/>, 1. pp. 490-503. ISSN 3030-6728 (Submitted) https://fskmjebat.uitm.edu.my/pcmj/
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Integer programming
spellingShingle Integer programming
Suhaimi, Nureisya Salwani
Mior Dahalan, Nurazian
Zamzuri, Zainal Fikri
Learning Kedah’s dialect via game-based learning / Nureisya Salwani Suhaimi, Nurazian Mior Dahalan and Zainal Fikri Zamzuri
description Malaysia's rich cultural legacy is reflected in its diverse linguistic tapestry, where each state has its own distinct dialects and linguistic subtleties. The dialect spoken in Kedah stands out as one of the most interesting among them, capturing the unique sociocultural dynamics and historical influences of the area. The motivation to do this project is to solve the language barrier between Malaysians in this country. The principal aims of this study were to create a compelling 2D game interface, create a mobile application that facilitates learning the dialect of Kedah, and assess the app's usefulness in teaching basic dialectic information. The application of the ADDIE and ARCS Model, a well-established framework that emphasizes the significance of grabbing learners' attention, establishing the relevance of the content, fostering confidence in learners' abilities, and guaranteeing their overall satisfaction with the learning experience, is central to the design and evaluation of the game-based learning approach. The project assesses the game's usability using the System Usability Scale (SUS) questionnaire. With an evaluation score of 79.88%, the game received an outstanding SUS rating. The score is categorized as an excellent adjective rating based on the SUS score. The results of this study provide insightful information about how game-based approaches may be used to preserve and spread regional dialects. This study is a first step toward incorporating technologically advanced solutions for the preservation and advancement of linguistic diversity. In future endeavors, this game could be added with some features like the Google Translate, where users can sort in their sound and it would give out the meaning in their chosen language, integrating more interactive conversations scenarios within the game and expanding the cultural elements in the game would provide a more immersive experience
format Article
author Suhaimi, Nureisya Salwani
Mior Dahalan, Nurazian
Zamzuri, Zainal Fikri
author_facet Suhaimi, Nureisya Salwani
Mior Dahalan, Nurazian
Zamzuri, Zainal Fikri
author_sort Suhaimi, Nureisya Salwani
title Learning Kedah’s dialect via game-based learning / Nureisya Salwani Suhaimi, Nurazian Mior Dahalan and Zainal Fikri Zamzuri
title_short Learning Kedah’s dialect via game-based learning / Nureisya Salwani Suhaimi, Nurazian Mior Dahalan and Zainal Fikri Zamzuri
title_full Learning Kedah’s dialect via game-based learning / Nureisya Salwani Suhaimi, Nurazian Mior Dahalan and Zainal Fikri Zamzuri
title_fullStr Learning Kedah’s dialect via game-based learning / Nureisya Salwani Suhaimi, Nurazian Mior Dahalan and Zainal Fikri Zamzuri
title_full_unstemmed Learning Kedah’s dialect via game-based learning / Nureisya Salwani Suhaimi, Nurazian Mior Dahalan and Zainal Fikri Zamzuri
title_sort learning kedah’s dialect via game-based learning / nureisya salwani suhaimi, nurazian mior dahalan and zainal fikri zamzuri
publisher College of Computing, Informatics, and Mathematics
publishDate 2024
url https://ir.uitm.edu.my/id/eprint/106021/1/106021.pdf
https://ir.uitm.edu.my/id/eprint/106021/
https://fskmjebat.uitm.edu.my/pcmj/
_version_ 1825165087755730944
score 13.239859