UiTM Jasin go: a non-immersive virtual reality walkthrough for campus tour / Amirul Haizat Azmi

This Final Year Project is aimed to develop a non-immersive virtual reality walkthrough aimed at changing the way college tours are completed. The project's goal is to give potential students of the Universiti Teknologi MARA campus Jasin a simple yet entertaining manner to learn about the insti...

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Bibliographic Details
Main Author: Azmi, Amirul Haizat
Format: Article
Language:English
Published: College of Computing, Informatics, and Mathematics 2024
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/105908/1/105908.pdf
https://ir.uitm.edu.my/id/eprint/105908/
https://fskmjebat.uitm.edu.my/pcmj/
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Summary:This Final Year Project is aimed to develop a non-immersive virtual reality walkthrough aimed at changing the way college tours are completed. The project's goal is to give potential students of the Universiti Teknologi MARA campus Jasin a simple yet entertaining manner to learn about the institution online. From the current method, two problems have been identified which are lack of engagement for new and prospective students and lack of accessibility and mapping. For this project, waterfall methodology has been applied which consists of four phases which are requirement, design, development, and testing phase. A list of activities has been executed in each phase and each activity comes with the deliverables. UiTM Jasin Go: A Non-Immersive Virtual Reality Walkthrough for Campus Tour is a software that needs to download and play it using own personal computer platform. This project provides features that can solve the problem mentioned. Regarding the first problem, the software manages to engage students more to explore UiTM Jasin virtually without needing to move anywhere. Next, the project also has an interactive map that can show the actual building place and information about the building. Hopefully, this application will help in getting to involve more especially new and current students in getting to know more deeply and in detail every building on campus and knowing the true function of each facility. The overall findings in the testing phase can be seen where the average user who tried this project liked it and gave encouraging feedback of 81.43% mean value demonstrates the level of engagement. Lastly, the recommendation for future work for this project is to improve the accuracy and applicability of the information displayed inside the project to ensure there is no information that contradicts the facts. Future work also should improve the detail and can display the actual environment inside the facility.