Popular monster: a game based learning video game / Raheisyamarghany Suheimi and Syamsul Ariffin Yahya

Depression is a mental illness that has a pessimistic impact on its host. Common symptoms of depression include low energy, a depressed mood, a loss of interest or pleasure, feelings of guilt or low self-worth, trouble sleeping or eating, and difficulty concentrating. This problem should be taken se...

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Main Authors: Suheimi, Raheisyamarghany, Yahya, Syamsul Ariffin
Format: Article
Language:English
Published: College of Computing, Informatics, and Mathematics 2024
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Online Access:https://ir.uitm.edu.my/id/eprint/105892/1/105892.pdf
https://ir.uitm.edu.my/id/eprint/105892/
https://fskmjebat.uitm.edu.my/pcmj/
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spelling my.uitm.ir.1058922025-02-25T07:45:31Z https://ir.uitm.edu.my/id/eprint/105892/ Popular monster: a game based learning video game / Raheisyamarghany Suheimi and Syamsul Ariffin Yahya Suheimi, Raheisyamarghany Yahya, Syamsul Ariffin Integer programming Depression is a mental illness that has a pessimistic impact on its host. Common symptoms of depression include low energy, a depressed mood, a loss of interest or pleasure, feelings of guilt or low self-worth, trouble sleeping or eating, and difficulty concentrating. This problem should be taken seriously as it may endanger someone’s life. Many actions had taken to spread awareness about mental health. Many campaigns and advertisement used to promote mental health awareness to public. However, these methods are lacks entertainment and needs a new approach to this problem. Hence, the purpose of this project is to develop a 2D game to spread awareness and knowledge about various types of mental health disorders. The genre of the game is serious game or also known as game-based learning. Game Development Life Cycle (GDLC) methodology was used in this project to guide the process of development resulted from user feedback from the project. Then, User Experience Questionnaire is used to investigate and evaluate user’s experience and feedback on the project. College of Computing, Informatics, and Mathematics 2024-10 Article NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/105892/1/105892.pdf Popular monster: a game based learning video game / Raheisyamarghany Suheimi and Syamsul Ariffin Yahya. (2024) Progress in Computer and Mathematics Journal (PCMJ) <https://ir.uitm.edu.my/view/publication/Progress_in_Computer_and_Mathematics_Journal_=28PCMJ=29/>, 1. pp. 239-251. ISSN 3030-6728 (Submitted) https://fskmjebat.uitm.edu.my/pcmj/
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Integer programming
spellingShingle Integer programming
Suheimi, Raheisyamarghany
Yahya, Syamsul Ariffin
Popular monster: a game based learning video game / Raheisyamarghany Suheimi and Syamsul Ariffin Yahya
description Depression is a mental illness that has a pessimistic impact on its host. Common symptoms of depression include low energy, a depressed mood, a loss of interest or pleasure, feelings of guilt or low self-worth, trouble sleeping or eating, and difficulty concentrating. This problem should be taken seriously as it may endanger someone’s life. Many actions had taken to spread awareness about mental health. Many campaigns and advertisement used to promote mental health awareness to public. However, these methods are lacks entertainment and needs a new approach to this problem. Hence, the purpose of this project is to develop a 2D game to spread awareness and knowledge about various types of mental health disorders. The genre of the game is serious game or also known as game-based learning. Game Development Life Cycle (GDLC) methodology was used in this project to guide the process of development resulted from user feedback from the project. Then, User Experience Questionnaire is used to investigate and evaluate user’s experience and feedback on the project.
format Article
author Suheimi, Raheisyamarghany
Yahya, Syamsul Ariffin
author_facet Suheimi, Raheisyamarghany
Yahya, Syamsul Ariffin
author_sort Suheimi, Raheisyamarghany
title Popular monster: a game based learning video game / Raheisyamarghany Suheimi and Syamsul Ariffin Yahya
title_short Popular monster: a game based learning video game / Raheisyamarghany Suheimi and Syamsul Ariffin Yahya
title_full Popular monster: a game based learning video game / Raheisyamarghany Suheimi and Syamsul Ariffin Yahya
title_fullStr Popular monster: a game based learning video game / Raheisyamarghany Suheimi and Syamsul Ariffin Yahya
title_full_unstemmed Popular monster: a game based learning video game / Raheisyamarghany Suheimi and Syamsul Ariffin Yahya
title_sort popular monster: a game based learning video game / raheisyamarghany suheimi and syamsul ariffin yahya
publisher College of Computing, Informatics, and Mathematics
publishDate 2024
url https://ir.uitm.edu.my/id/eprint/105892/1/105892.pdf
https://ir.uitm.edu.my/id/eprint/105892/
https://fskmjebat.uitm.edu.my/pcmj/
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score 13.239859