Critical thinker: visual novel game for building critical thinking skills / Mohamad Amirul Helmi Mohd Jaafar, Muhammad Hamiz Mohd Radzi and Nurshahidatul Hasana Ishak

Malaysia, amidst the challenges of the modern era, faces a growing demand for individuals equipped with robust critical thinking skills in both industry and education. With the lack of tools/game/platform, the idea of promoting critical thinking is in decline. To address this imperative, the project...

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Main Authors: Mohd Jaafar, Mohamad Amirul Helmi, Mohd Radzi, Muhammad Hamiz, Ishak, Nurshahidatul Hasana
Format: Article
Language:English
Published: College of Computing, Informatics, and Mathematics 2024
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/105890/1/105890.pdf
https://ir.uitm.edu.my/id/eprint/105890/
https://fskmjebat.uitm.edu.my/pcmj/
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spelling my.uitm.ir.1058902025-02-25T07:45:33Z https://ir.uitm.edu.my/id/eprint/105890/ Critical thinker: visual novel game for building critical thinking skills / Mohamad Amirul Helmi Mohd Jaafar, Muhammad Hamiz Mohd Radzi and Nurshahidatul Hasana Ishak Mohd Jaafar, Mohamad Amirul Helmi Mohd Radzi, Muhammad Hamiz Ishak, Nurshahidatul Hasana Integer programming Malaysia, amidst the challenges of the modern era, faces a growing demand for individuals equipped with robust critical thinking skills in both industry and education. With the lack of tools/game/platform, the idea of promoting critical thinking is in decline. To address this imperative, the project titled "Critical Thinker: Visual Novel Game for Building Critical Thinking Skills" introduces a game named "Critical Thinker." The game's core objective is to assess and improve users' critical thinking skills through an engaging story- based approach. The usability of this game will also be taken into consideration as it will prove this project’s success. This gamification application, developed through the Game Development Life Cycle (GDLC) and employing the Visual Novel Framework, aims to enhance critical thinking abilities among university students. Leveraging the System Usability Scale for testing, Critical Thinker aspires to be a valuable tool in fostering the intellectual capacities necessary for navigating the complexities of contemporary Malaysian society. The results show a percentage of 73.86%. Hence, the third objective of the Critical Thinker game has been satisfied. The future works of this project would be expanding of the game’s narrative approach, implementing of the inventory system, and enhancing the design of characters and environments. College of Computing, Informatics, and Mathematics 2024-10 Article NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/105890/1/105890.pdf Critical thinker: visual novel game for building critical thinking skills / Mohamad Amirul Helmi Mohd Jaafar, Muhammad Hamiz Mohd Radzi and Nurshahidatul Hasana Ishak. (2024) Progress in Computer and Mathematics Journal (PCMJ) <https://ir.uitm.edu.my/view/publication/Progress_in_Computer_and_Mathematics_Journal_=28PCMJ=29/>, 1. pp. 231-238. ISSN 3030-6728 (Submitted) https://fskmjebat.uitm.edu.my/pcmj/
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Integer programming
spellingShingle Integer programming
Mohd Jaafar, Mohamad Amirul Helmi
Mohd Radzi, Muhammad Hamiz
Ishak, Nurshahidatul Hasana
Critical thinker: visual novel game for building critical thinking skills / Mohamad Amirul Helmi Mohd Jaafar, Muhammad Hamiz Mohd Radzi and Nurshahidatul Hasana Ishak
description Malaysia, amidst the challenges of the modern era, faces a growing demand for individuals equipped with robust critical thinking skills in both industry and education. With the lack of tools/game/platform, the idea of promoting critical thinking is in decline. To address this imperative, the project titled "Critical Thinker: Visual Novel Game for Building Critical Thinking Skills" introduces a game named "Critical Thinker." The game's core objective is to assess and improve users' critical thinking skills through an engaging story- based approach. The usability of this game will also be taken into consideration as it will prove this project’s success. This gamification application, developed through the Game Development Life Cycle (GDLC) and employing the Visual Novel Framework, aims to enhance critical thinking abilities among university students. Leveraging the System Usability Scale for testing, Critical Thinker aspires to be a valuable tool in fostering the intellectual capacities necessary for navigating the complexities of contemporary Malaysian society. The results show a percentage of 73.86%. Hence, the third objective of the Critical Thinker game has been satisfied. The future works of this project would be expanding of the game’s narrative approach, implementing of the inventory system, and enhancing the design of characters and environments.
format Article
author Mohd Jaafar, Mohamad Amirul Helmi
Mohd Radzi, Muhammad Hamiz
Ishak, Nurshahidatul Hasana
author_facet Mohd Jaafar, Mohamad Amirul Helmi
Mohd Radzi, Muhammad Hamiz
Ishak, Nurshahidatul Hasana
author_sort Mohd Jaafar, Mohamad Amirul Helmi
title Critical thinker: visual novel game for building critical thinking skills / Mohamad Amirul Helmi Mohd Jaafar, Muhammad Hamiz Mohd Radzi and Nurshahidatul Hasana Ishak
title_short Critical thinker: visual novel game for building critical thinking skills / Mohamad Amirul Helmi Mohd Jaafar, Muhammad Hamiz Mohd Radzi and Nurshahidatul Hasana Ishak
title_full Critical thinker: visual novel game for building critical thinking skills / Mohamad Amirul Helmi Mohd Jaafar, Muhammad Hamiz Mohd Radzi and Nurshahidatul Hasana Ishak
title_fullStr Critical thinker: visual novel game for building critical thinking skills / Mohamad Amirul Helmi Mohd Jaafar, Muhammad Hamiz Mohd Radzi and Nurshahidatul Hasana Ishak
title_full_unstemmed Critical thinker: visual novel game for building critical thinking skills / Mohamad Amirul Helmi Mohd Jaafar, Muhammad Hamiz Mohd Radzi and Nurshahidatul Hasana Ishak
title_sort critical thinker: visual novel game for building critical thinking skills / mohamad amirul helmi mohd jaafar, muhammad hamiz mohd radzi and nurshahidatul hasana ishak
publisher College of Computing, Informatics, and Mathematics
publishDate 2024
url https://ir.uitm.edu.my/id/eprint/105890/1/105890.pdf
https://ir.uitm.edu.my/id/eprint/105890/
https://fskmjebat.uitm.edu.my/pcmj/
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score 13.239859