Money master: a gamified apps for financial literacy / Mior Muhammad Hafidz M. Aminuddin, Nurul Hidayah Mat Zain and Azlan Abdul Aziz

Learning about money is important, but it can be kind of hard for many people. This project, called MoneyMaster, tries to solve this problem by making a fun app to teach you about money in a game- like way. According to the study, most of the adult population lack the knowledge in financial literacy...

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Main Authors: M. Aminuddin, Mior Muhammad Hafidz, Mat Zain, Nurul Hidayah, Abdul Aziz, Azlan
Format: Article
Language:English
Published: College of Computing, Informatics, and Mathematics 2024
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Online Access:https://ir.uitm.edu.my/id/eprint/105885/1/105885.pdf
https://ir.uitm.edu.my/id/eprint/105885/
https://fskmjebat.uitm.edu.my/pcmj/
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spelling my.uitm.ir.1058852025-02-18T17:45:13Z https://ir.uitm.edu.my/id/eprint/105885/ Money master: a gamified apps for financial literacy / Mior Muhammad Hafidz M. Aminuddin, Nurul Hidayah Mat Zain and Azlan Abdul Aziz M. Aminuddin, Mior Muhammad Hafidz Mat Zain, Nurul Hidayah Abdul Aziz, Azlan Integer programming Learning about money is important, but it can be kind of hard for many people. This project, called MoneyMaster, tries to solve this problem by making a fun app to teach you about money in a game- like way. According to the study, most of the adult population lack the knowledge in financial literacy and lack of enjoyment causes them to carelessly keep track of their finances. MoneyMaster aims to change that. This project intends to create an application for android mobile phone that helps people understand money better and makes it fun to learn. The goal is to design a game-like interface about financial literacy, to develop a gamified application for financial literacy and to evaluate if this project provides an enjoyable approach and enjoyable experience in the gamified application for financial literacy. This project uses Agile Methodology as it is the most suitable to develop this application successfully. Three elements from MDA Framework are implemented in this project: mechanics, dynamics, and aesthetics. After making the app, the app is evaluated to see if people enjoy it and if it really helps them understand money better through questionnaire based on the Scale of EGameFlow. The results shows that the project scores high percentage of enjoyment, which is 84.40%. The finding suggests that the application succeeded in satisfying the third objective of MoneyMaster. Future work can be applied to the project by providing the option of multilanguage to the user. College of Computing, Informatics, and Mathematics 2024-10 Article NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/105885/1/105885.pdf Money master: a gamified apps for financial literacy / Mior Muhammad Hafidz M. Aminuddin, Nurul Hidayah Mat Zain and Azlan Abdul Aziz. (2024) Progress in Computer and Mathematics Journal (PCMJ) <https://ir.uitm.edu.my/view/publication/Progress_in_Computer_and_Mathematics_Journal_=28PCMJ=29/>, 1. pp. 199-206. ISSN 3030-6728 (Submitted) https://fskmjebat.uitm.edu.my/pcmj/
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Integer programming
spellingShingle Integer programming
M. Aminuddin, Mior Muhammad Hafidz
Mat Zain, Nurul Hidayah
Abdul Aziz, Azlan
Money master: a gamified apps for financial literacy / Mior Muhammad Hafidz M. Aminuddin, Nurul Hidayah Mat Zain and Azlan Abdul Aziz
description Learning about money is important, but it can be kind of hard for many people. This project, called MoneyMaster, tries to solve this problem by making a fun app to teach you about money in a game- like way. According to the study, most of the adult population lack the knowledge in financial literacy and lack of enjoyment causes them to carelessly keep track of their finances. MoneyMaster aims to change that. This project intends to create an application for android mobile phone that helps people understand money better and makes it fun to learn. The goal is to design a game-like interface about financial literacy, to develop a gamified application for financial literacy and to evaluate if this project provides an enjoyable approach and enjoyable experience in the gamified application for financial literacy. This project uses Agile Methodology as it is the most suitable to develop this application successfully. Three elements from MDA Framework are implemented in this project: mechanics, dynamics, and aesthetics. After making the app, the app is evaluated to see if people enjoy it and if it really helps them understand money better through questionnaire based on the Scale of EGameFlow. The results shows that the project scores high percentage of enjoyment, which is 84.40%. The finding suggests that the application succeeded in satisfying the third objective of MoneyMaster. Future work can be applied to the project by providing the option of multilanguage to the user.
format Article
author M. Aminuddin, Mior Muhammad Hafidz
Mat Zain, Nurul Hidayah
Abdul Aziz, Azlan
author_facet M. Aminuddin, Mior Muhammad Hafidz
Mat Zain, Nurul Hidayah
Abdul Aziz, Azlan
author_sort M. Aminuddin, Mior Muhammad Hafidz
title Money master: a gamified apps for financial literacy / Mior Muhammad Hafidz M. Aminuddin, Nurul Hidayah Mat Zain and Azlan Abdul Aziz
title_short Money master: a gamified apps for financial literacy / Mior Muhammad Hafidz M. Aminuddin, Nurul Hidayah Mat Zain and Azlan Abdul Aziz
title_full Money master: a gamified apps for financial literacy / Mior Muhammad Hafidz M. Aminuddin, Nurul Hidayah Mat Zain and Azlan Abdul Aziz
title_fullStr Money master: a gamified apps for financial literacy / Mior Muhammad Hafidz M. Aminuddin, Nurul Hidayah Mat Zain and Azlan Abdul Aziz
title_full_unstemmed Money master: a gamified apps for financial literacy / Mior Muhammad Hafidz M. Aminuddin, Nurul Hidayah Mat Zain and Azlan Abdul Aziz
title_sort money master: a gamified apps for financial literacy / mior muhammad hafidz m. aminuddin, nurul hidayah mat zain and azlan abdul aziz
publisher College of Computing, Informatics, and Mathematics
publishDate 2024
url https://ir.uitm.edu.my/id/eprint/105885/1/105885.pdf
https://ir.uitm.edu.my/id/eprint/105885/
https://fskmjebat.uitm.edu.my/pcmj/
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score 13.239859