Read easy AR: interactive storybook for slow learner / Adriana Adlin Hilmi, Norzatul Bazamah Azman Shah and Hazrati Zaini

This project aims to enhance the reading experience for slow learners through the integration of augmented reality into a storybook. The project is designed to address issues faced by slow learners, such as a lack of interest in traditional storybooks and a deficiency of tools for slow learners in s...

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Main Authors: Hilmi, Adriana Adlin, Azman Shah, Norzatul Bazamah, Zaini, Hazrati
Format: Article
Language:English
Published: College of Computing, Informatics, and Mathematics 2024
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Online Access:https://ir.uitm.edu.my/id/eprint/105819/1/105819.pdf
https://ir.uitm.edu.my/id/eprint/105819/
https://fskmjebat.uitm.edu.my/pcmj/
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spelling my.uitm.ir.1058192025-01-28T23:56:06Z https://ir.uitm.edu.my/id/eprint/105819/ Read easy AR: interactive storybook for slow learner / Adriana Adlin Hilmi, Norzatul Bazamah Azman Shah and Hazrati Zaini Hilmi, Adriana Adlin Azman Shah, Norzatul Bazamah Zaini, Hazrati Integer programming This project aims to enhance the reading experience for slow learners through the integration of augmented reality into a storybook. The project is designed to address issues faced by slow learners, such as a lack of interest in traditional storybooks and a deficiency of tools for slow learners in schools. The main objective is to design 3D modelling for the AR storybook, to develop an interactive storybook for a slow learner by using augmented reality technology and to evaluate the usability of the application. The development approach uses an agile technique to accomplish these goals, and the AR type that was selected is marker-based on the Android mobile platform. This choice is made for its flexibility and cost-effectiveness in producing high-quality goods. To assess the success of the project, usability testing is conducted among educators and parents of slow learners in several schools. The testing successfully demonstrates that the interactive storybook can assist slow learners in reading, achieving results of 70% and higher. This indicates that the project's objectives have been successfully attained. Moving forward to the future work that the interactive storybook will be able to across various platform and offer language option in multiple languages. College of Computing, Informatics, and Mathematics 2024-10 Article NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/105819/1/105819.pdf Read easy AR: interactive storybook for slow learner / Adriana Adlin Hilmi, Norzatul Bazamah Azman Shah and Hazrati Zaini. (2024) Progress in Computer and Mathematics Journal (PCMJ) <https://ir.uitm.edu.my/view/publication/Progress_in_Computer_and_Mathematics_Journal_=28PCMJ=29/>, 1. pp. 60-71. ISSN 3030-6728 (Submitted) https://fskmjebat.uitm.edu.my/pcmj/
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Integer programming
spellingShingle Integer programming
Hilmi, Adriana Adlin
Azman Shah, Norzatul Bazamah
Zaini, Hazrati
Read easy AR: interactive storybook for slow learner / Adriana Adlin Hilmi, Norzatul Bazamah Azman Shah and Hazrati Zaini
description This project aims to enhance the reading experience for slow learners through the integration of augmented reality into a storybook. The project is designed to address issues faced by slow learners, such as a lack of interest in traditional storybooks and a deficiency of tools for slow learners in schools. The main objective is to design 3D modelling for the AR storybook, to develop an interactive storybook for a slow learner by using augmented reality technology and to evaluate the usability of the application. The development approach uses an agile technique to accomplish these goals, and the AR type that was selected is marker-based on the Android mobile platform. This choice is made for its flexibility and cost-effectiveness in producing high-quality goods. To assess the success of the project, usability testing is conducted among educators and parents of slow learners in several schools. The testing successfully demonstrates that the interactive storybook can assist slow learners in reading, achieving results of 70% and higher. This indicates that the project's objectives have been successfully attained. Moving forward to the future work that the interactive storybook will be able to across various platform and offer language option in multiple languages.
format Article
author Hilmi, Adriana Adlin
Azman Shah, Norzatul Bazamah
Zaini, Hazrati
author_facet Hilmi, Adriana Adlin
Azman Shah, Norzatul Bazamah
Zaini, Hazrati
author_sort Hilmi, Adriana Adlin
title Read easy AR: interactive storybook for slow learner / Adriana Adlin Hilmi, Norzatul Bazamah Azman Shah and Hazrati Zaini
title_short Read easy AR: interactive storybook for slow learner / Adriana Adlin Hilmi, Norzatul Bazamah Azman Shah and Hazrati Zaini
title_full Read easy AR: interactive storybook for slow learner / Adriana Adlin Hilmi, Norzatul Bazamah Azman Shah and Hazrati Zaini
title_fullStr Read easy AR: interactive storybook for slow learner / Adriana Adlin Hilmi, Norzatul Bazamah Azman Shah and Hazrati Zaini
title_full_unstemmed Read easy AR: interactive storybook for slow learner / Adriana Adlin Hilmi, Norzatul Bazamah Azman Shah and Hazrati Zaini
title_sort read easy ar: interactive storybook for slow learner / adriana adlin hilmi, norzatul bazamah azman shah and hazrati zaini
publisher College of Computing, Informatics, and Mathematics
publishDate 2024
url https://ir.uitm.edu.my/id/eprint/105819/1/105819.pdf
https://ir.uitm.edu.my/id/eprint/105819/
https://fskmjebat.uitm.edu.my/pcmj/
_version_ 1823097818833747968
score 13.239859