LetsFast: learning fasting through interactive AR storytelling / Nur Solihah Ibrahim

There are five official acts considered obligatory for all Muslims are the five pillars of Islam. One of the five pillars of Islam is fasting during Ramadhan. Ramadan is the best month to train children and teach them how to overcome the desires of his body and develop their ability to shoulder resp...

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Main Author: Ibrahim, Nur Solihah
Format: Thesis
Language:English
Published: 2019
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Online Access:https://ir.uitm.edu.my/id/eprint/103802/1/103802.pdf
https://ir.uitm.edu.my/id/eprint/103802/
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spelling my.uitm.ir.1038022025-03-03T08:50:00Z https://ir.uitm.edu.my/id/eprint/103802/ LetsFast: learning fasting through interactive AR storytelling / Nur Solihah Ibrahim Ibrahim, Nur Solihah Computer software There are five official acts considered obligatory for all Muslims are the five pillars of Islam. One of the five pillars of Islam is fasting during Ramadhan. Ramadan is the best month to train children and teach them how to overcome the desires of his body and develop their ability to shoulder responsibility. It has been proven that the best time to train children to perform religious obligations at an early age. The current problem is scenario of fasting especially suhoor time is less noticeable than breaking time. Besides, religious subject especially on fasting topic is less attractive as it is providing more theory in textbook than having practical in the classroom. Therefore, the purpose of this project is to identify user requirement, design and develop an interactive learning of fasting using an Augmented Reality (AR) mobile applicationLetsFast is an Android interactive learning mobile application that using an Augmented Reality storytelling technique to deliver the scenario about suhoor in fasting during Ramadhan to children. This project is focusing on the target user of this mobile application who are primary school student, parents and teachers. The language use for this mobile application is Malay. For this project, marker-based Augmented Reality is used. A flash card are used as a marker for the 3D animation of suhoor scenario to appear in AR storytelling form. The method use for the development of LetsFast mobile application is MADLC. However, for this project, the development phases only been done until prototyping and testing phase. In design phase, the main software used to develop this mobile application are Unity for the interface with C# language for coding and Blender for 3D model and animation. For the outcome, user will get experience and understand the elements in scenario of suhoor such as the du’a, time and the environment. 2019 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/103802/1/103802.pdf LetsFast: learning fasting through interactive AR storytelling / Nur Solihah Ibrahim. (2019) Degree thesis, thesis, Universiti Teknologi MARA (UiTM). <http://terminalib.uitm.edu.my/103802.pdf>
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Computer software
spellingShingle Computer software
Ibrahim, Nur Solihah
LetsFast: learning fasting through interactive AR storytelling / Nur Solihah Ibrahim
description There are five official acts considered obligatory for all Muslims are the five pillars of Islam. One of the five pillars of Islam is fasting during Ramadhan. Ramadan is the best month to train children and teach them how to overcome the desires of his body and develop their ability to shoulder responsibility. It has been proven that the best time to train children to perform religious obligations at an early age. The current problem is scenario of fasting especially suhoor time is less noticeable than breaking time. Besides, religious subject especially on fasting topic is less attractive as it is providing more theory in textbook than having practical in the classroom. Therefore, the purpose of this project is to identify user requirement, design and develop an interactive learning of fasting using an Augmented Reality (AR) mobile applicationLetsFast is an Android interactive learning mobile application that using an Augmented Reality storytelling technique to deliver the scenario about suhoor in fasting during Ramadhan to children. This project is focusing on the target user of this mobile application who are primary school student, parents and teachers. The language use for this mobile application is Malay. For this project, marker-based Augmented Reality is used. A flash card are used as a marker for the 3D animation of suhoor scenario to appear in AR storytelling form. The method use for the development of LetsFast mobile application is MADLC. However, for this project, the development phases only been done until prototyping and testing phase. In design phase, the main software used to develop this mobile application are Unity for the interface with C# language for coding and Blender for 3D model and animation. For the outcome, user will get experience and understand the elements in scenario of suhoor such as the du’a, time and the environment.
format Thesis
author Ibrahim, Nur Solihah
author_facet Ibrahim, Nur Solihah
author_sort Ibrahim, Nur Solihah
title LetsFast: learning fasting through interactive AR storytelling / Nur Solihah Ibrahim
title_short LetsFast: learning fasting through interactive AR storytelling / Nur Solihah Ibrahim
title_full LetsFast: learning fasting through interactive AR storytelling / Nur Solihah Ibrahim
title_fullStr LetsFast: learning fasting through interactive AR storytelling / Nur Solihah Ibrahim
title_full_unstemmed LetsFast: learning fasting through interactive AR storytelling / Nur Solihah Ibrahim
title_sort letsfast: learning fasting through interactive ar storytelling / nur solihah ibrahim
publishDate 2019
url https://ir.uitm.edu.my/id/eprint/103802/1/103802.pdf
https://ir.uitm.edu.my/id/eprint/103802/
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score 13.244413