Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades

Aims: The inclusion of “Internet gaming disorder (IGD)” in the fifth edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5) creates a possible line of research. Despite the fact that adolescents are vulnerable to IGD, studies had reported wide array of prevalence estimates in this...

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Main Author: Fam, Jia Yuin *
Format: Article
Language:English
Published: Wiley 2018
Subjects:
Online Access:http://eprints.sunway.edu.my/873/1/Fam%20Jui%20Yuin%20Plain%20text.docx
http://eprints.sunway.edu.my/873/
http://doi.org/10.1111/sjop.12459
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spelling my.sunway.eprints.8732020-01-23T02:34:00Z http://eprints.sunway.edu.my/873/ Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades Fam, Jia Yuin * HN Social history and conditions. Social problems. Social reform Aims: The inclusion of “Internet gaming disorder (IGD)” in the fifth edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5) creates a possible line of research. Despite the fact that adolescents are vulnerable to IGD, studies had reported wide array of prevalence estimates in this population. The aim of this paper is to review the published studies on prevalence of IGD among adolescents. Methods: Relevant studies prior to March 2017 were identified through databases. A total of 16 studies met the inclusion criteria. Results: The pooled prevalence of IGD among adolescents was 4.6% (95% CI = 3.4%-6.0%). Male adolescents generally reported higher prevalence rate (6.8%, 95% CI= 4.3%-9.7%) than female adolescents (1.3%, 95% CI = 0.6%-2.2%). Subgroup analyses revealed that prevalence estimates were highest when studies were conducted in: (i) 1990s, (ii) use DSM criteria for pathological gambling, (iii) examine gaming disorder, (iv) Asia, and (v) small samples (<1000). Conclusion: This study confirms the alarming prevalence of IGD among adolescents, especially among males. Given the methodological deficits in past decades (such as reliance on DSM criteria for “pathological gambling”, inclusion of the word “Internet”, and small sample sizes), it is critical for researchers to apply a common methodology for assess this disorder. Wiley 2018 Article PeerReviewed text en cc_by_4 http://eprints.sunway.edu.my/873/1/Fam%20Jui%20Yuin%20Plain%20text.docx Fam, Jia Yuin * (2018) Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades. Scandinavian Journal of Psychology. ISSN 0036 5564 http://doi.org/10.1111/sjop.12459 doi:10.1111/sjop.12459
institution Sunway University
building Sunway Campus Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Sunway University
content_source Sunway Institutional Repository
url_provider http://eprints.sunway.edu.my/
language English
topic HN Social history and conditions. Social problems. Social reform
spellingShingle HN Social history and conditions. Social problems. Social reform
Fam, Jia Yuin *
Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades
description Aims: The inclusion of “Internet gaming disorder (IGD)” in the fifth edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5) creates a possible line of research. Despite the fact that adolescents are vulnerable to IGD, studies had reported wide array of prevalence estimates in this population. The aim of this paper is to review the published studies on prevalence of IGD among adolescents. Methods: Relevant studies prior to March 2017 were identified through databases. A total of 16 studies met the inclusion criteria. Results: The pooled prevalence of IGD among adolescents was 4.6% (95% CI = 3.4%-6.0%). Male adolescents generally reported higher prevalence rate (6.8%, 95% CI= 4.3%-9.7%) than female adolescents (1.3%, 95% CI = 0.6%-2.2%). Subgroup analyses revealed that prevalence estimates were highest when studies were conducted in: (i) 1990s, (ii) use DSM criteria for pathological gambling, (iii) examine gaming disorder, (iv) Asia, and (v) small samples (<1000). Conclusion: This study confirms the alarming prevalence of IGD among adolescents, especially among males. Given the methodological deficits in past decades (such as reliance on DSM criteria for “pathological gambling”, inclusion of the word “Internet”, and small sample sizes), it is critical for researchers to apply a common methodology for assess this disorder.
format Article
author Fam, Jia Yuin *
author_facet Fam, Jia Yuin *
author_sort Fam, Jia Yuin *
title Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades
title_short Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades
title_full Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades
title_fullStr Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades
title_full_unstemmed Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades
title_sort prevalence of internet gaming disorder in adolescents: a meta-analysis across three decades
publisher Wiley
publishDate 2018
url http://eprints.sunway.edu.my/873/1/Fam%20Jui%20Yuin%20Plain%20text.docx
http://eprints.sunway.edu.my/873/
http://doi.org/10.1111/sjop.12459
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score 13.211869