Using 2D simulation applications to motivate students to learn STEAM

In this paper, we discuss the declining interest in STEM subjects of high school students in Malaysia and delve into our ongoing research towards developing a learning activity that will motivate them to pursue learning STEAM. The activity is developed using a combination of Learning by Design pedag...

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Bibliographic Details
Main Authors: Tembo, Tercia Marie Tafadzwa, Lee, Chien Sing *
Format: Conference or Workshop Item
Language:English
Published: 2017
Subjects:
Online Access:http://eprints.sunway.edu.my/725/1/Lee%20Chien%20Sing%20Using%202D%20Simulation%20Applications%20to%20Motivate%20Students%20to%20Learn%20STEAM.pdf
http://eprints.sunway.edu.my/725/
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Summary:In this paper, we discuss the declining interest in STEM subjects of high school students in Malaysia and delve into our ongoing research towards developing a learning activity that will motivate them to pursue learning STEAM. The activity is developed using a combination of Learning by Design pedagogy along with PhET and Algodoo Simulation applications to teach students Physics topics facilitated by a website with gamification features.