Game on! A state-of-the-art overview of doing business with gamification

Gamification is the act of applying game-design elements to transform activities, products, services, and systems in a way that provides the kind of experiences similar to those offered by games. These elements include badges, points, and leaderboards to motivate and reward problem solving activitie...

Full description

Saved in:
Bibliographic Details
Main Authors: Sharma, Wamika, Lim, Weng Marc *, Kumar, Satish *, Verma, Aastha, Kumra, Rajeev
Format: Article
Language:English
Published: Elsevier 2024
Subjects:
Online Access:http://eprints.sunway.edu.my/2555/1/Lim%20Weng%20Marc_Game%20on_Technological%20Forecasting%20and%20Social%20Change.pdf
http://eprints.sunway.edu.my/2555/
https://doi.org/10.1016/j.techfore.2023.122988
Tags: Add Tag
No Tags, Be the first to tag this record!
Be the first to leave a comment!
You must be logged in first