The potential of video game in Malay language learning for foreign students in a public higher education institution

Public Higher Education Institution (PHEI).The main objective is to consolidate the opinions of experts on types of video games,predicted year of appearance, and suitability of types of video games. Fuzzy delphi (FDM) is mainly used to consolidate a consensus of selected 30 experts from various disc...

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Main Authors: Alias, Norlidah, Rosman, Fuziah, Abd. Rahman, Mohd.Nazri, Dewitt, Dorothy
Format: Article
Language:English
Published: Elsevier 2015
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Online Access:http://irep.iium.edu.my/42634/1/1-s2.0-S1877042815006102-fuziah_dr.N.pdf
http://irep.iium.edu.my/42634/
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spelling my.iium.irep.426342017-11-15T01:42:16Z http://irep.iium.edu.my/42634/ The potential of video game in Malay language learning for foreign students in a public higher education institution Alias, Norlidah Rosman, Fuziah Abd. Rahman, Mohd.Nazri Dewitt, Dorothy L Education (General) LC Special aspects of education Public Higher Education Institution (PHEI).The main objective is to consolidate the opinions of experts on types of video games,predicted year of appearance, and suitability of types of video games. Fuzzy delphi (FDM) is mainly used to consolidate a consensus of selected 30 experts from various disciplines and backgrounds. The administered instrument consists of 35 sub items across three themes.The findings show that the experts have reached consensus on items 1.1 to 3.5, with defuzzification value of 0.640 to 0.727. It is found that narrative genre, and platformer games are suitable for foreign learners to learn Malay language. The results also suggest that computer-based video games will not be the trend in Malay language learning from 2024 to 2028 (defuzzification value of 0.727). Instead, augmented reality games and Mobile learning will be dominant trends in future. The findings also show that expert consensus was reached on the effectiveness of video games in developing vocabulary of Malay language (defuzzification value of 0.693). In short, the experts “strongly agreed” that video game is potentially effective in teaching Malay language for foreign learners in the selected PHEI. Elsevier 2015-02-20 Article REM application/pdf en cc_by_nc_nd http://irep.iium.edu.my/42634/1/1-s2.0-S1877042815006102-fuziah_dr.N.pdf Alias, Norlidah and Rosman, Fuziah and Abd. Rahman, Mohd.Nazri and Dewitt, Dorothy (2015) The potential of video game in Malay language learning for foreign students in a public higher education institution. Procedia - Social and Behavioral Sciences, 176. pp. 1220-1227. ISSN 1877-0428 http://www.sciencedirect.com doi: 10.1016/j.sbspro.2015.01.573
institution Universiti Islam Antarabangsa Malaysia
building IIUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider International Islamic University Malaysia
content_source IIUM Repository (IREP)
url_provider http://irep.iium.edu.my/
language English
topic L Education (General)
LC Special aspects of education
spellingShingle L Education (General)
LC Special aspects of education
Alias, Norlidah
Rosman, Fuziah
Abd. Rahman, Mohd.Nazri
Dewitt, Dorothy
The potential of video game in Malay language learning for foreign students in a public higher education institution
description Public Higher Education Institution (PHEI).The main objective is to consolidate the opinions of experts on types of video games,predicted year of appearance, and suitability of types of video games. Fuzzy delphi (FDM) is mainly used to consolidate a consensus of selected 30 experts from various disciplines and backgrounds. The administered instrument consists of 35 sub items across three themes.The findings show that the experts have reached consensus on items 1.1 to 3.5, with defuzzification value of 0.640 to 0.727. It is found that narrative genre, and platformer games are suitable for foreign learners to learn Malay language. The results also suggest that computer-based video games will not be the trend in Malay language learning from 2024 to 2028 (defuzzification value of 0.727). Instead, augmented reality games and Mobile learning will be dominant trends in future. The findings also show that expert consensus was reached on the effectiveness of video games in developing vocabulary of Malay language (defuzzification value of 0.693). In short, the experts “strongly agreed” that video game is potentially effective in teaching Malay language for foreign learners in the selected PHEI.
format Article
author Alias, Norlidah
Rosman, Fuziah
Abd. Rahman, Mohd.Nazri
Dewitt, Dorothy
author_facet Alias, Norlidah
Rosman, Fuziah
Abd. Rahman, Mohd.Nazri
Dewitt, Dorothy
author_sort Alias, Norlidah
title The potential of video game in Malay language learning for foreign students in a public higher education institution
title_short The potential of video game in Malay language learning for foreign students in a public higher education institution
title_full The potential of video game in Malay language learning for foreign students in a public higher education institution
title_fullStr The potential of video game in Malay language learning for foreign students in a public higher education institution
title_full_unstemmed The potential of video game in Malay language learning for foreign students in a public higher education institution
title_sort potential of video game in malay language learning for foreign students in a public higher education institution
publisher Elsevier
publishDate 2015
url http://irep.iium.edu.my/42634/1/1-s2.0-S1877042815006102-fuziah_dr.N.pdf
http://irep.iium.edu.my/42634/
http://www.sciencedirect.com
_version_ 1643612226760736768
score 13.211869