Developing decision-making serious games using Ren’Py visual novel engine
Serious games are effective tools defined as games designed with a focus on explicit utility rather than the generally construed notion of games purely as a source of entertainment. Decision-making games are a type of serious game that can be developed with the intent of studying behavior, educating...
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Institute of Advanced Engineering and Science (IAES)
2024
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Online Access: | http://irep.iium.edu.my/114117/7/114117_Developing%20decision-making%20serious%20games.pdf http://irep.iium.edu.my/114117/8/114117_Developing%20decision-making%20serious%20games_SCOPUS.pdf http://irep.iium.edu.my/114117/ https://ijece.iaescore.com/index.php/IJECE/article/view/35214/17685 http://doi.org/10.11591/ijece.v14i5.pp5458-5467 |
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my.iium.irep.1141172024-08-28T08:12:20Z http://irep.iium.edu.my/114117/ Developing decision-making serious games using Ren’Py visual novel engine Hafizalshah, Muhammad Hariz Ghazali, Aimi Shazwani Sidek, Shahrul Na'im H61 Theory. Method QP Physiology T173.2 Technological change TJ210.2 Mechanical devices and figures. Automata. Ingenious mechanism. Robots (General) Serious games are effective tools defined as games designed with a focus on explicit utility rather than the generally construed notion of games purely as a source of entertainment. Decision-making games are a type of serious game that can be developed with the intent of studying behavior, educating, appraising or other similar applications that benefit through the information collected from the decision-making process. Digital versions of serious games are gaining prominence due to a higher level of interactivity and complexity, especially in Human-Agent Interaction (HAI) applications. The development of digital serious games generally extends beyond software developers, typically involving individuals from diverse backgrounds who may not possess the necessary programming skills required for the development process. The paper proposed the use of Ren’Py, an open-source visual novel game engine as a platform to develop decision-making games. The study examined the Ren'Py game engine’s potential through an assessment of the development process for the production of a decision-making serious game. Findings showed that Ren’Py satisfies the need for a relatively easy-to-develop platform for decision-making-based serious games due to its built-in systems that conform to currently applied serious decision-making game design principles. Institute of Advanced Engineering and Science (IAES) 2024-10 Article NonPeerReviewed application/pdf en http://irep.iium.edu.my/114117/7/114117_Developing%20decision-making%20serious%20games.pdf application/pdf en http://irep.iium.edu.my/114117/8/114117_Developing%20decision-making%20serious%20games_SCOPUS.pdf Hafizalshah, Muhammad Hariz and Ghazali, Aimi Shazwani and Sidek, Shahrul Na'im (2024) Developing decision-making serious games using Ren’Py visual novel engine. International Journal of Electrical and Computer Engineering (IJECE), 14 (5). pp. 5458-5466. ISSN 2088-8708 E-ISSN 2722-2578 https://ijece.iaescore.com/index.php/IJECE/article/view/35214/17685 http://doi.org/10.11591/ijece.v14i5.pp5458-5467 |
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H61 Theory. Method QP Physiology T173.2 Technological change TJ210.2 Mechanical devices and figures. Automata. Ingenious mechanism. Robots (General) |
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H61 Theory. Method QP Physiology T173.2 Technological change TJ210.2 Mechanical devices and figures. Automata. Ingenious mechanism. Robots (General) Hafizalshah, Muhammad Hariz Ghazali, Aimi Shazwani Sidek, Shahrul Na'im Developing decision-making serious games using Ren’Py visual novel engine |
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Serious games are effective tools defined as games designed with a focus on explicit utility rather than the generally construed notion of games purely as a source of entertainment. Decision-making games are a type of serious game that can be developed with the intent of studying behavior, educating, appraising or other similar applications that benefit through the information collected from the decision-making process. Digital versions of serious games are gaining prominence due to a higher level of interactivity and complexity, especially in Human-Agent Interaction (HAI) applications. The development of digital serious games generally extends beyond software developers, typically involving individuals from diverse backgrounds who may not possess the necessary programming skills required for the development process. The paper proposed the use of Ren’Py, an open-source visual novel game engine as a platform to develop decision-making games. The study examined the Ren'Py game engine’s potential through an assessment of the development process for the production of a decision-making serious game. Findings showed that Ren’Py satisfies the need for a relatively easy-to-develop platform for decision-making-based serious games due to its built-in systems that conform to currently applied serious decision-making game design principles. |
format |
Article |
author |
Hafizalshah, Muhammad Hariz Ghazali, Aimi Shazwani Sidek, Shahrul Na'im |
author_facet |
Hafizalshah, Muhammad Hariz Ghazali, Aimi Shazwani Sidek, Shahrul Na'im |
author_sort |
Hafizalshah, Muhammad Hariz |
title |
Developing decision-making serious games using Ren’Py visual novel engine |
title_short |
Developing decision-making serious games using Ren’Py visual novel engine |
title_full |
Developing decision-making serious games using Ren’Py visual novel engine |
title_fullStr |
Developing decision-making serious games using Ren’Py visual novel engine |
title_full_unstemmed |
Developing decision-making serious games using Ren’Py visual novel engine |
title_sort |
developing decision-making serious games using ren’py visual novel engine |
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Institute of Advanced Engineering and Science (IAES) |
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2024 |
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http://irep.iium.edu.my/114117/7/114117_Developing%20decision-making%20serious%20games.pdf http://irep.iium.edu.my/114117/8/114117_Developing%20decision-making%20serious%20games_SCOPUS.pdf http://irep.iium.edu.my/114117/ https://ijece.iaescore.com/index.php/IJECE/article/view/35214/17685 http://doi.org/10.11591/ijece.v14i5.pp5458-5467 |
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