Oh-LEM-Pic: improving second language learners’ interest in English through physical games

One the main concerns in teaching of English as second language is the lack of interest to learn the language among learners. In English Language Department (ELD), Centre for Foundation Studies IIUM Gambang, students who undertake English Language (LEM) courses carry additional hours compared to the...

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Bibliographic Details
Main Authors: Mansor, Majdina, Abdul Hamid, Zaidatul Akmal, Mohd Alias, Mohd Dzaquan Imran, Abd Halim, Nur Afifah
Format: Conference or Workshop Item
Language:English
English
English
Published: 2023
Subjects:
Online Access:http://irep.iium.edu.my/104058/1/Oh-LEM-Pic%20PIITRAM%202023.pdf
http://irep.iium.edu.my/104058/2/C112.pdf
http://irep.iium.edu.my/104058/3/C112-2.pdf
http://irep.iium.edu.my/104058/
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Summary:One the main concerns in teaching of English as second language is the lack of interest to learn the language among learners. In English Language Department (ELD), Centre for Foundation Studies IIUM Gambang, students who undertake English Language (LEM) courses carry additional hours compared to their counterparts who have passed the proficiency test at the beginning of each academic year. As such, some students view LEM courses as a burden and intimidating which in turns causing them to lose interest in the subject and less likely to communicate in class. Oftentimes, teachers attempt different methods to improve learners’ interest and one of the most common approach is incorporating games in lessons. Therefore, among the initiatives within ELD to improve students’ interest is organizing English Language Enhancement Programme (ELEP) which contains various language activities beyond classroom setting. One of them is Oh-LEM-Pic. The main objective of this activity is twofold: to provide opportunities for students to use English outside of class, thus increasing their interest towards the language. Oh-LEM-Pic is a series of games which could be played in various sequence. This activity combines physical and language games. Prior to the activity, different checkpoints were set up to ensure students are free to walk about and choose the games of their choice. During Oh-LEM-Pic, students were required to complete tasks at 3 (or more) checkpoints out of 5. They need to claim a sticker after completion of each task and produce at least 3 stickers to stand a chance to win a mystery prize at the Lucky Draw counter. It was observed that during the activity, students showed increased interest and less inhibition in communicating using English language.