Exploring the use of Android devices and LEGO Mindstorms in Children Color Learning Process

Students are becoming less and less interested to learn about science and technology which causes alert to the education industry. The lack of usage of technology itself in education causes the students to be uninterested to learn as they can only learn the theory but cannot see how it is impleme...

Full description

Saved in:
Bibliographic Details
Main Author: Mohamed Ibrahim, Muhammad Afiiq
Format: Final Year Project
Language:English
Published: UNIVERSITI TEKNOLOGI PETRONAS 2012
Online Access:http://utpedia.utp.edu.my/6295/1/%5B12714%20MUHAMMAD%20AFIIQ%20BIN%20MOHAMED%20IBRAHIM%5DDissertation.pdf
http://utpedia.utp.edu.my/6295/
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Students are becoming less and less interested to learn about science and technology which causes alert to the education industry. The lack of usage of technology itself in education causes the students to be uninterested to learn as they can only learn the theory but cannot see how it is implemented in the real world. The refusal and slow implementation of incorporating technologies into the education system is also not helping the situation. The reason of the students, the teachers and the system are not really ready to incorporate such technologies worsen the problem.This project mainly aims at introducing a learning approach using interactive technology which is attractive to children and hopefully develops into a new exciting learning pattern that matches the future generation desires. Given the recentness of the approach, the project is also developed with an intention to introduce the new technique involved whilst at the same time paves the way for future work to be conducted related to the incorporation of advanced technology into education process. Using Lego Mindstroms as a learning tools incorporate with an Android device by using a Bluetooth connection will allow children to learn while using technology to interact with the environments. By testing the project to a number of target users, feedbacks are collected and the result and effectiveness of the project are recorded. The objectives of the project are meet and the respondent of the project which are children from age of 3 to 5 give good respond to the prototype. Out of the 10 children tested with the prototype, majority like the project and was able to learn effectively. Parents tend to thinks that it is better for their children to learn from the surrounding than learn with virtual item like learning only using apps that show colors at the screen only. This project will hopefully be the first step in attracting children interest back to the science and technology fields which have been a problem in the last few years.