Self-efficacy, gaming motives, social support and internet gaming disorder among emerging adults in Malaysia

Nowadays, Internet games served as a leisure online activity for the public, but people still heavily utilise them, leading to addictive behaviours. This research aimed to investigate the predictive roles of self-efficacy, gaming motives (social motive, escape motive, competition motive, coping moti...

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Main Authors: Chang, Ke Jing, Ang, Colette Chien Yueh, Goh, Hui Shan
Format: Final Year Project / Dissertation / Thesis
Published: 2024
Subjects:
Online Access:http://eprints.utar.edu.my/6833/1/2005487_Chang_Ke_Jing.pdf
http://eprints.utar.edu.my/6833/
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spelling my-utar-eprints.68332024-12-06T01:46:55Z Self-efficacy, gaming motives, social support and internet gaming disorder among emerging adults in Malaysia Chang, Ke Jing Ang, Colette Chien Yueh Goh, Hui Shan BF Psychology H Social Sciences (General) HT Communities. Classes. Races Nowadays, Internet games served as a leisure online activity for the public, but people still heavily utilise them, leading to addictive behaviours. This research aimed to investigate the predictive roles of self-efficacy, gaming motives (social motive, escape motive, competition motive, coping motive, skill development motive, fantasy motive, recreation motive), social support, and Internet gaming disorder (IGD) among emerging adults in Malaysia. Social Cognitive Theory (SCT) was used and suggested that addiction behaviour was influenced by the expectations regarding the reinforcement or consequences associated with a particular behaviour. A purposive sampling method was used to collect 354 Malaysian participants between 18 and 29 years old, with a minimum of 12 months of gaming experience. Internet Gaming Disorder Scale 9-Short-Form, New General Self-Efficacy Scale, Motives for Online Gaming Questionnaire, and Brief Form of the Perceived Social Support Questionnaire were utilised to measure the variables. The results showed that self-efficacy was a significant positive predictor of IGD, while escape motive, and competition motive were significant negative predictors of IGD. Social motive, coping motive, skill development motive, fantasy motive, recreation motive, and social support showed non-significant predicted IGD. In conclusion, the findings from this study have provided a better understanding of the predictive factor of IGD among emerging adults in the Malaysia context which was valuable in identifying gaps in the literature regarding the pathological issues of gaming in the education sector, early intervention, prevention, and treatment of IGD in Malaysia. 2024-05 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/6833/1/2005487_Chang_Ke_Jing.pdf Chang, Ke Jing and Ang, Colette Chien Yueh and Goh, Hui Shan (2024) Self-efficacy, gaming motives, social support and internet gaming disorder among emerging adults in Malaysia. Final Year Project, UTAR. http://eprints.utar.edu.my/6833/
institution Universiti Tunku Abdul Rahman
building UTAR Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tunku Abdul Rahman
content_source UTAR Institutional Repository
url_provider http://eprints.utar.edu.my
topic BF Psychology
H Social Sciences (General)
HT Communities. Classes. Races
spellingShingle BF Psychology
H Social Sciences (General)
HT Communities. Classes. Races
Chang, Ke Jing
Ang, Colette Chien Yueh
Goh, Hui Shan
Self-efficacy, gaming motives, social support and internet gaming disorder among emerging adults in Malaysia
description Nowadays, Internet games served as a leisure online activity for the public, but people still heavily utilise them, leading to addictive behaviours. This research aimed to investigate the predictive roles of self-efficacy, gaming motives (social motive, escape motive, competition motive, coping motive, skill development motive, fantasy motive, recreation motive), social support, and Internet gaming disorder (IGD) among emerging adults in Malaysia. Social Cognitive Theory (SCT) was used and suggested that addiction behaviour was influenced by the expectations regarding the reinforcement or consequences associated with a particular behaviour. A purposive sampling method was used to collect 354 Malaysian participants between 18 and 29 years old, with a minimum of 12 months of gaming experience. Internet Gaming Disorder Scale 9-Short-Form, New General Self-Efficacy Scale, Motives for Online Gaming Questionnaire, and Brief Form of the Perceived Social Support Questionnaire were utilised to measure the variables. The results showed that self-efficacy was a significant positive predictor of IGD, while escape motive, and competition motive were significant negative predictors of IGD. Social motive, coping motive, skill development motive, fantasy motive, recreation motive, and social support showed non-significant predicted IGD. In conclusion, the findings from this study have provided a better understanding of the predictive factor of IGD among emerging adults in the Malaysia context which was valuable in identifying gaps in the literature regarding the pathological issues of gaming in the education sector, early intervention, prevention, and treatment of IGD in Malaysia.
format Final Year Project / Dissertation / Thesis
author Chang, Ke Jing
Ang, Colette Chien Yueh
Goh, Hui Shan
author_facet Chang, Ke Jing
Ang, Colette Chien Yueh
Goh, Hui Shan
author_sort Chang, Ke Jing
title Self-efficacy, gaming motives, social support and internet gaming disorder among emerging adults in Malaysia
title_short Self-efficacy, gaming motives, social support and internet gaming disorder among emerging adults in Malaysia
title_full Self-efficacy, gaming motives, social support and internet gaming disorder among emerging adults in Malaysia
title_fullStr Self-efficacy, gaming motives, social support and internet gaming disorder among emerging adults in Malaysia
title_full_unstemmed Self-efficacy, gaming motives, social support and internet gaming disorder among emerging adults in Malaysia
title_sort self-efficacy, gaming motives, social support and internet gaming disorder among emerging adults in malaysia
publishDate 2024
url http://eprints.utar.edu.my/6833/1/2005487_Chang_Ke_Jing.pdf
http://eprints.utar.edu.my/6833/
_version_ 1818839909499142144
score 13.222552