Mediating effect of identification of avatar: social phobia, depression and IGD’s symptoms

Internet Gaming Disorder (IGD) has become a concerning phenomenon in recent years but it is not taken seriously in Malaysia. The present study aims to investigate the mediating effect of identification of avatar (IOA) on the relationships between social phobia, depression, and IGD’s symptoms. A tota...

Full description

Saved in:
Bibliographic Details
Main Authors: Pang, Iris Chee Yin, Lam, Ke Wei, Nah, Zi Ying
Format: Final Year Project / Dissertation / Thesis
Published: 2019
Subjects:
Online Access:http://eprints.utar.edu.my/3227/1/fyp_PY_2019_PICY_%2D_1502023.pdf
http://eprints.utar.edu.my/3227/
Tags: Add Tag
No Tags, Be the first to tag this record!
id my-utar-eprints.3227
record_format eprints
spelling my-utar-eprints.32272019-08-13T15:37:58Z Mediating effect of identification of avatar: social phobia, depression and IGD’s symptoms Pang, Iris Chee Yin Lam, Ke Wei Nah, Zi Ying BF Psychology Internet Gaming Disorder (IGD) has become a concerning phenomenon in recent years but it is not taken seriously in Malaysia. The present study aims to investigate the mediating effect of identification of avatar (IOA) on the relationships between social phobia, depression, and IGD’s symptoms. A total of 702 respondents were included in the final analyses. Respondents were sampled using a purposive sampling techniq1ue with cross sectional design. A self-administrated online questionnaire which consisting of 39 items adapted from Internet Gaming Disorder Scale-Short Form (IGDS-SF), Social Phobia Scale-Short Form (SPS-SF), Montgomery-Asberg Depression Rating Scale, and The Player-Avatar Identification Scale (PAI) were used to collect data. Cognitive-behavioral model of pathological Internet use (PIU) and social identity theory were used to justify the integration of social phobia, depression and IOA and IGD’s symptoms. Multiple linear regression result indicated that social phobia, depression, and IOA were positively predicted IGD’s symptoms. IOA was the strongest predictor of IGD’s symptoms among Malaysian youth, followed by depression and social phobia. Besides, mediation analysis revealed that IOA mediates the relationship between social phobia, depression, and IGD’s symptoms. The present study sheds light on understanding the importance of the state of psychological well-being among youths. As a result, the findings of this study have important implications for individuals, parents, universities, and policy makers. In short, social phobia, depression and IOA were identified as predictors of IGD’s symptoms among youth in Malaysia. 2019-03-25 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/3227/1/fyp_PY_2019_PICY_%2D_1502023.pdf Pang, Iris Chee Yin and Lam, Ke Wei and Nah, Zi Ying (2019) Mediating effect of identification of avatar: social phobia, depression and IGD’s symptoms. Final Year Project, UTAR. http://eprints.utar.edu.my/3227/
institution Universiti Tunku Abdul Rahman
building UTAR Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tunku Abdul Rahman
content_source UTAR Institutional Repository
url_provider http://eprints.utar.edu.my
topic BF Psychology
spellingShingle BF Psychology
Pang, Iris Chee Yin
Lam, Ke Wei
Nah, Zi Ying
Mediating effect of identification of avatar: social phobia, depression and IGD’s symptoms
description Internet Gaming Disorder (IGD) has become a concerning phenomenon in recent years but it is not taken seriously in Malaysia. The present study aims to investigate the mediating effect of identification of avatar (IOA) on the relationships between social phobia, depression, and IGD’s symptoms. A total of 702 respondents were included in the final analyses. Respondents were sampled using a purposive sampling techniq1ue with cross sectional design. A self-administrated online questionnaire which consisting of 39 items adapted from Internet Gaming Disorder Scale-Short Form (IGDS-SF), Social Phobia Scale-Short Form (SPS-SF), Montgomery-Asberg Depression Rating Scale, and The Player-Avatar Identification Scale (PAI) were used to collect data. Cognitive-behavioral model of pathological Internet use (PIU) and social identity theory were used to justify the integration of social phobia, depression and IOA and IGD’s symptoms. Multiple linear regression result indicated that social phobia, depression, and IOA were positively predicted IGD’s symptoms. IOA was the strongest predictor of IGD’s symptoms among Malaysian youth, followed by depression and social phobia. Besides, mediation analysis revealed that IOA mediates the relationship between social phobia, depression, and IGD’s symptoms. The present study sheds light on understanding the importance of the state of psychological well-being among youths. As a result, the findings of this study have important implications for individuals, parents, universities, and policy makers. In short, social phobia, depression and IOA were identified as predictors of IGD’s symptoms among youth in Malaysia.
format Final Year Project / Dissertation / Thesis
author Pang, Iris Chee Yin
Lam, Ke Wei
Nah, Zi Ying
author_facet Pang, Iris Chee Yin
Lam, Ke Wei
Nah, Zi Ying
author_sort Pang, Iris Chee Yin
title Mediating effect of identification of avatar: social phobia, depression and IGD’s symptoms
title_short Mediating effect of identification of avatar: social phobia, depression and IGD’s symptoms
title_full Mediating effect of identification of avatar: social phobia, depression and IGD’s symptoms
title_fullStr Mediating effect of identification of avatar: social phobia, depression and IGD’s symptoms
title_full_unstemmed Mediating effect of identification of avatar: social phobia, depression and IGD’s symptoms
title_sort mediating effect of identification of avatar: social phobia, depression and igd’s symptoms
publishDate 2019
url http://eprints.utar.edu.my/3227/1/fyp_PY_2019_PICY_%2D_1502023.pdf
http://eprints.utar.edu.my/3227/
_version_ 1646031119770976256
score 13.211869