“Using augmented reality in educational games design” user motivation - systematics literature review

In this study, we synthesized the literature review on enhancing user’s motivation with the snake-ladder chess concept by using the Augmented Reality (AR) technique. AR is an educational medium increasingly accessible to young users. These are the ‘Generation Y’ or the Internet generation youth. T...

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Bibliographic Details
Main Authors: Irma Shayana, Samaden, Mohd. Shafiee, Hamzah, Ibrahim, Ahmad
Format: Article
Language:English
Published: 2020
Subjects:
Online Access:http://eprints.unisza.edu.my/7002/1/FH02-FIK-20-39708.pdf
http://eprints.unisza.edu.my/7002/
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