“Using augmented reality in educational games design” user motivation - systematics literature review
In this study, we synthesized the literature review on enhancing user’s motivation with the snake-ladder chess concept by using the Augmented Reality (AR) technique. AR is an educational medium increasingly accessible to young users. These are the ‘Generation Y’ or the Internet generation youth. T...
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Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
2020
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Online Access: | http://eprints.unisza.edu.my/7002/1/FH02-FIK-20-39708.pdf http://eprints.unisza.edu.my/7002/ |
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