Vocabulary and grammar gain through computer educational games

The increasing use of computers in the past thirty years has encouraged many to investigate their effectiveness as instructional tools. The unquestionable presence of computers in all aspects of human life and the inner desire of human beings to enjoy learning through the use of computer educational...

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Main Authors: Sara Jalali,, Masoumeh Dousti,
Format: Article
Language:English
Published: Penerbit UKM 2012
Online Access:http://journalarticle.ukm.my/5773/1/1357.pdf
http://journalarticle.ukm.my/5773/
http://www.ukm.my/ppbl/Gema/gemahome.html
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spelling my-ukm.journal.57732012-12-31T08:22:21Z http://journalarticle.ukm.my/5773/ Vocabulary and grammar gain through computer educational games Sara Jalali, Masoumeh Dousti, The increasing use of computers in the past thirty years has encouraged many to investigate their effectiveness as instructional tools. The unquestionable presence of computers in all aspects of human life and the inner desire of human beings to enjoy learning through the use of computer educational games prompt the integration of computer-based games in EFL teaching and learning environments. This study investigated the effect of computer educational games on Iranian elementary learners’ grammar and vocabulary gain. A total of 58 female, who were selected out of 80 elementary institute EFL learners participated in the study. Their age range is between 13-15 one experimental and one control group took part in this study. The study followed a quasi-experimental pre- and post-test design. In order to compare the results of their performance, an independent samples t-test was conducted. In comparing the pre-test and post-test scores, the results demonstrated no significant differences between the experimental and control groups. However, the involvement of all learners, their enthusiasm to use the new technology in language learning and learners’ positive attitudes toward learning was apparent in the experimental group. The presence of such a high motivation among the learners in experimental group could contribute to their active involvement in the process of learning. This implies that computers have a significant role in motivating learners’ involvement in the learning process. Penerbit UKM 2012-11 Article PeerReviewed application/pdf en http://journalarticle.ukm.my/5773/1/1357.pdf Sara Jalali, and Masoumeh Dousti, (2012) Vocabulary and grammar gain through computer educational games. GEMA: Online Journal of Language Studies, 12 (4). pp. 1077-1088. ISSN 1675-8021 http://www.ukm.my/ppbl/Gema/gemahome.html
institution Universiti Kebangsaan Malaysia
building Perpustakaan Tun Sri Lanang Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Kebangsaan Malaysia
content_source UKM Journal Article Repository
url_provider http://journalarticle.ukm.my/
language English
description The increasing use of computers in the past thirty years has encouraged many to investigate their effectiveness as instructional tools. The unquestionable presence of computers in all aspects of human life and the inner desire of human beings to enjoy learning through the use of computer educational games prompt the integration of computer-based games in EFL teaching and learning environments. This study investigated the effect of computer educational games on Iranian elementary learners’ grammar and vocabulary gain. A total of 58 female, who were selected out of 80 elementary institute EFL learners participated in the study. Their age range is between 13-15 one experimental and one control group took part in this study. The study followed a quasi-experimental pre- and post-test design. In order to compare the results of their performance, an independent samples t-test was conducted. In comparing the pre-test and post-test scores, the results demonstrated no significant differences between the experimental and control groups. However, the involvement of all learners, their enthusiasm to use the new technology in language learning and learners’ positive attitudes toward learning was apparent in the experimental group. The presence of such a high motivation among the learners in experimental group could contribute to their active involvement in the process of learning. This implies that computers have a significant role in motivating learners’ involvement in the learning process.
format Article
author Sara Jalali,
Masoumeh Dousti,
spellingShingle Sara Jalali,
Masoumeh Dousti,
Vocabulary and grammar gain through computer educational games
author_facet Sara Jalali,
Masoumeh Dousti,
author_sort Sara Jalali,
title Vocabulary and grammar gain through computer educational games
title_short Vocabulary and grammar gain through computer educational games
title_full Vocabulary and grammar gain through computer educational games
title_fullStr Vocabulary and grammar gain through computer educational games
title_full_unstemmed Vocabulary and grammar gain through computer educational games
title_sort vocabulary and grammar gain through computer educational games
publisher Penerbit UKM
publishDate 2012
url http://journalarticle.ukm.my/5773/1/1357.pdf
http://journalarticle.ukm.my/5773/
http://www.ukm.my/ppbl/Gema/gemahome.html
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score 13.211869