Effectiveness of blended active learning framework using Bring Your Own Device Learning (BYODL), Project Based Learning (PPBL) and Gamification Learning (GL)
Active learning commonly entails learning techniques that engage students in the learning process. Two important elements of active learning are student activity and student engagement. The objective of this paper is to establish the effectiveness of an Active Learning framework based on multiple ap...
Saved in:
Main Authors: | , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Penerbit Universiti Kebangsaan Malaysia
2021
|
Online Access: | http://journalarticle.ukm.my/17685/1/41864-171615-1-PB.pdf http://journalarticle.ukm.my/17685/ https://ejournal.ukm.my/ajtlhe/issue/view/1412 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!