Utilizing “traders” board game to improve entrepreneurship factors among teenagers: a qualitative study
This qualitative study aims to explore the changes of six elements of entrepreneurship (EE) among teenagers after they played an educational board game called Traders of Antrapre (“Traders”). The six elements are namely (1) self-esteem, (2) competitive traits, (3) resilience, (4) self-efficacy, (5...
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Format: | Article |
Language: | English |
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Penerbit Universiti Kebangsaan Malaysia
2015
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Online Access: | http://journalarticle.ukm.my/10069/1/169-582-1-PB.pdf http://journalarticle.ukm.my/10069/ http://spaj.ukm.my/ppppm/jpm/issue/view/23 |
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