Search Results - (( web application ((graph algorithm) OR (acs algorithm)) ) OR ( vr application based algorithm ))

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    REDUCING LATENCY IN A VIRTUAL REALITY-BASED TRAINING APPLICATION by P ISKANDAR, YULITA HANUM

    Published 2006
    “…Apparently, latency is one of the most frequently cited shortcomings of current Virtual Reality (VR) applications. To compensate latency, previous prediction mechanisms insert a complex mathematical algorithm, which may not be appropriate for complex virtual training applications. …”
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    Thesis
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    The conceptual framework of knowledge of large scale and incomplete graphs of skyline queries optimization using machine learning by Noor, Ubair, Hassan, Raini, Dwi Handayani, Dini Oktarina

    Published 2025
    “…However, not much attention has been paid to issues related to skyline query processing over knowledge of large-scale incomplete graph databases. Most recently, graphs have become prevalent data structures to model complex information networks for various real-life contemporary applications such as social networks, knowledge bases, pattern recognition, and the World Wide Web. …”
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    Proceeding Paper
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    Dynamic force-directed graph with weighted nodes for scholar network visualization by Mohd. Aris, Khalid Al-Walid, Ramasamy, Chitra, Mohd Aris, Teh Noranis, Zolkepli, Maslina

    Published 2022
    “…The approach is realized by creating a web-based interface using D3 JavaScript algorithm that allows the visualization to focus on how data are connected to each other more accurately than the conventional lines of data seen in traditional data representation. …”
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    Article
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    Enhancing unity-based AR with optimal lossless compression for digital twin assets by Hlayel, Mohammed, Hairulnizam, Mahdin, Hayajneh, Mohammad, AlDaajeh, Saleh H., Siti Salwani, Yaacob, Mazidah, Mat Rejab

    Published 2024
    “…Brotli emerged as a strong option for web-based AR/VR content, striking a balance between compression efficiency and decompression speed, outperforming Gzip in WebGL contexts. …”
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    Article
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    Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification by Lim Jia Zheng, James Mountstephens, Jason Teo

    Published 2022
    “…In this study, an empirical comparison of the accuracy of eye-tracking-based emotion recognition in a virtual reality (VR) environment using eye fixation versus pupil diameter as the classification feature is performed. …”
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    Proceedings
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    Real-time robotic avatar control using fuzzy gaze-classification for people with disability by Qidwai, U., Shakir, M., Bahameish, M.

    Published 2016
    “…The presented solution incorporates Optical Gaze System, within a Virtual reality (VR) headset to control a robotic Avatar remotely based on the gaze position. …”
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    Conference or Workshop Item
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