Search Results - (( wave ((application a) OR (applications _)) algorithm ) OR ( vr application using algorithm ))*

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    REDUCING LATENCY IN A VIRTUAL REALITY-BASED TRAINING APPLICATION by P ISKANDAR, YULITA HANUM

    Published 2006
    “…Heuristic algorithm is an important module widely used for humanoid robots and avatars in VR systems. …”
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    Thesis
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    Design and implementation of cordic algorithm with sinusoidal pulse width modulation switching strategy by Madzzaini, Nur Sofea Eleena

    Published 2017
    “…Usually, one sinusoidal wave is used for one inverter. In this design, SPWM is used for multilevel inverter application in photovoltaic (PV) system. …”
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    Student Project
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    An algorithm for Elliott Waves pattern detection by Vantuch, T., Zelinka, I., Vasant, P.

    Published 2018
    “…They differ in amount of found EW patterns, quality and size. The following application of the developed detection algorithm was based on recognition of an incomplete EW patterns with aim of the prediction of the following progress of the time set. …”
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    Article
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    An algorithm for Elliott Waves pattern detection by Vantuch, T., Zelinka, I., Vasant, P.

    Published 2018
    “…They differ in amount of found EW patterns, quality and size. The following application of the developed detection algorithm was based on recognition of an incomplete EW patterns with aim of the prediction of the following progress of the time set. …”
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    Article
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    Market prices trend forecasting supported by Elliott Wave's theory by Vantuch, T., Zelinka, I., Vasant, P.

    Published 2017
    “…The trend prediction is supported by application of recognized Elliot waves which was performed by custom developed algorithm based on available knowledge about the patterns. …”
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    Article
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    A dataset for emotion recognition using virtual reality and EEG (DER-VREEG): Emotional state classification using low-cost wearable VR-EEG headsets by Nazmi Sofian Suhaimi, James Mountstephens, Teo, Jason Tze Wi

    Published 2022
    “…This study aims to use a virtual reality (VR) headset to induce four classes of emotions (happy, scared, calm, and bored), to collect brainwave samples using a low-cost wearable EEG headset, and to run popular classifiers to compare the most feasible ones that can be used for this particular setup. …”
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    Article
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