Search Results - (( vr application ((new algorithm) OR (_ algorithm)) ) OR ( web application graph algorithm ))*
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REDUCING LATENCY IN A VIRTUAL REALITY-BASED TRAINING APPLICATION
Published 2006“…Apparently, latency is one of the most frequently cited shortcomings of current Virtual Reality (VR) applications. To compensate latency, previous prediction mechanisms insert a complex mathematical algorithm, which may not be appropriate for complex virtual training applications. …”
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Virtual reality in algorithm programming course: practicality and implications for college students
Published 2024“…The reliability of VR supports various variations in learning, including learning programming algorithms. …”
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Robotics in Education
Published 2026“…Subsequent chapters examine new trends such as VR, IoT, and data-driven assessment alongside robotics's global influence in education and career readiness strategies. …”
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The conceptual framework of knowledge of large scale and incomplete graphs of skyline queries optimization using machine learning
Published 2025“…However, not much attention has been paid to issues related to skyline query processing over knowledge of large-scale incomplete graph databases. Most recently, graphs have become prevalent data structures to model complex information networks for various real-life contemporary applications such as social networks, knowledge bases, pattern recognition, and the World Wide Web. …”
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Design of experiments meets immersive environment: optimising eating atmosphere using artificial neural network
Published 2022“…While the results of our study are of obvious interest to those in the hospitality industry, this work further highlights the transferability of methods across different disciplines and the applicability of time-tested methods to new emerging areas.…”
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Dynamic force-directed graph with weighted nodes for scholar network visualization
Published 2022“…The approach is realized by creating a web-based interface using D3 JavaScript algorithm that allows the visualization to focus on how data are connected to each other more accurately than the conventional lines of data seen in traditional data representation. …”
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Web-based counselling system / Suvarna Supramaniam
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Hierarchical Approach in Clustering to Euclidean Traveling Salesman Problem
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Weblog search engine based on quality criteria
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A dataset for emotion recognition using virtual reality and EEG (DER-VREEG): Emotional state classification using low-cost wearable VR-EEG headsets
Published 2022“…Secondly, we use a low-cost wearable EEG headset that is both compact and small, and can be attached to the scalp without any hindrance, allowing freedom of movement for participants to view their surroundings inside the immersive VR stimulus. Finally, we evaluate the emotion recognition system by using popular machine learning algorithms and compare them for both intra-subject and inter-subject classification. …”
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Real-time robotic avatar control using fuzzy gaze-classification for people with disability
Published 2016“…The psychological impetus can assist tremendously in their treatment. The Fuzzy Algorithm presented here enables a very fast image classification method for such near-real-time application. …”
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CLIMCAL DECISION SI]PBORT SYATEM FOR HEMATOLOGICAL DISI'Of,DTN$
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Enhancing unity-based AR with optimal lossless compression for digital twin assets
Published 2024“…The rapid development of Digital Twin (DT) technology has underlined challenges in resource-constrained mobile devices, especially in the application of extended realities (XR), which includes Augmented Reality (AR) and Virtual Reality (VR). …”
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Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification
Published 2022“…We classified emotions into four distinct classes according to Russell’s four-quadrant Circumplex Model of Affect. 3600 videos are presented as emotional stimuli to participants in a VR environment to evoke the user’s emotions. Three separate experiments were conducted using Support Vector Machines (SVMs) as the classification algorithm for the two chosen eye features. …”
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