Ong, C. Y. (2020). 1 Slash 100%: Gamification of mathematics with hybrid QR-based card game. Tanjong Malim.
Chicago Style (17th ed.) CitationOng, C. Yung. 1 Slash 100%: Gamification of Mathematics with Hybrid QR-based Card Game. Tanjong Malim, 2020.
MLA (9th ed.) CitationOng, C. Yung. 1 Slash 100%: Gamification of Mathematics with Hybrid QR-based Card Game. Tanjong Malim, 2020.
Warning: These citations may not always be 100% accurate.
