Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D
Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out by big-budgeted giant companies and the militaries. VR technologies such as VRML and Panoramic Imaging enable computer users to use VR applications either freely or at a very minimal cost. Howeve...
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| Main Authors: | , , |
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| Format: | Article |
| Language: | en |
| Published: |
Universiti Utara Malaysia
2001
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| Subjects: | |
| Online Access: | https://repo.uum.edu.my/id/eprint/21/1/Abd_Razak_b._Yaakub.pdf https://repo.uum.edu.my/id/eprint/21/ http://ijms.uum.edu.my |
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| Summary: | Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out by big-budgeted giant companies and the militaries. VR technologies such as VRML and Panoramic Imaging enable computer users to use VR applications either freely or at a very minimal cost. However,the two mentioned above have their own limitations. This paper discusses several issues pertaining to the limitations and proposes a method that can be used as an alternative in realizing VR application to be disseminated to all computer users. The method involves the use of a 30 computer game engine that exists in the First Person Shooter (FPS) computer game. |
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