Exploring the educational effectiveness of culturally-enhanced serious game in education
The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced serious game in education particularly in Information Technology course.To attain this objective, the academic achievement of 61 participants was measured by using quantitative Quasi Experimental resea...
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| Main Authors: | , , |
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| Format: | Conference or Workshop Item |
| Language: | en |
| Published: |
2017
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| Subjects: | |
| Online Access: | https://repo.uum.edu.my/id/eprint/20890/1/shsconf_icome2017%201%206ii.pdf https://repo.uum.edu.my/id/eprint/20890/ http://doi.org/10.1051/shsconf/20173300007 |
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