Garis panduan capaian maklumat melalui kepelbagaian deria dalam penceritaan digital

School teachers are interested to produce their own digital storytelling materials for their teaching purposes. However, the intention cannot be materialized as there is no guideline they can refer to. Meanwhile, digital storytelling in the market is less interesting, therefore teachers and student...

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Main Author: Adi Lukman, Saad
Format: Thesis
Language:en
en
en
Published: 2018
Subjects:
Online Access:https://etd.uum.edu.my/8562/1/s812509_01.pdf
https://etd.uum.edu.my/8562/2/s812509_02.pdf
https://etd.uum.edu.my/8562/3/s812509_references.docx
https://etd.uum.edu.my/8562/
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author Adi Lukman, Saad
author_facet Adi Lukman, Saad
author_sort Adi Lukman, Saad
building UUM Library
collection Institutional Repository
content_provider Universiti Utara Malaysia
content_source UUM Electronic Theses
continent Asia
country Malaysia
description School teachers are interested to produce their own digital storytelling materials for their teaching purposes. However, the intention cannot be materialized as there is no guideline they can refer to. Meanwhile, digital storytelling in the market is less interesting, therefore teachers and students refuse to use them in their teaching and learning process. Consequently, this study aims to develop the guidelines for information accessibility for multi-sensory in digital storytelling. The use of multisensory is a method to enhance memory and understanding. The respective multisensory the element of audio, visual, and kinesthetic. The study was conducted in four phases, namely the development research fundamental which involved observations and interviews. The guideline development phase is made after the problems are understood. It involves observations, interviews and documentation review. Guidelines formed were tested by five experts. The third phase is the prototype design (utilizing user-based design (UCD) approach). After going through pre-production, production and post-production processes, then the prototype is formed, which was proceeded with user experience analyzation involving teachers and students. User experience was analyzed using qualitative and empirical measures. The empirical data were gathered using Computer System Usability Questionnaire (CSUQ). Through observation, users were found utilizing the prototype smoothly while feeling good. Meanwhile, empirical data show that 100% of the users are satisfied with the quality and 82.05% agreed that digital storytelling is very easy to understand. The prototypes created are well accepted by all 117 students. The guidelines can be used as a reference by teachers in developing their teaching materials. Meanwhile, the prototype can be used by students as learning materials. It can transcend a virtual teaching system called Frog Virtual Learning Environment (VLE) which has been recommended by the Ministry of Education of Malaysia. These guidelines can be proposed to the Ministry of Education of Malaysia to be extended to schools as one of the techniques to produce teaching aids.
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institution Universiti Utara Malaysia
language en
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spelling my.uum.etd-85622021-09-01T00:52:20Z https://etd.uum.edu.my/8562/ Garis panduan capaian maklumat melalui kepelbagaian deria dalam penceritaan digital Adi Lukman, Saad LB1025-1050.75 Teaching (Principles and practice) T Technology (General) School teachers are interested to produce their own digital storytelling materials for their teaching purposes. However, the intention cannot be materialized as there is no guideline they can refer to. Meanwhile, digital storytelling in the market is less interesting, therefore teachers and students refuse to use them in their teaching and learning process. Consequently, this study aims to develop the guidelines for information accessibility for multi-sensory in digital storytelling. The use of multisensory is a method to enhance memory and understanding. The respective multisensory the element of audio, visual, and kinesthetic. The study was conducted in four phases, namely the development research fundamental which involved observations and interviews. The guideline development phase is made after the problems are understood. It involves observations, interviews and documentation review. Guidelines formed were tested by five experts. The third phase is the prototype design (utilizing user-based design (UCD) approach). After going through pre-production, production and post-production processes, then the prototype is formed, which was proceeded with user experience analyzation involving teachers and students. User experience was analyzed using qualitative and empirical measures. The empirical data were gathered using Computer System Usability Questionnaire (CSUQ). Through observation, users were found utilizing the prototype smoothly while feeling good. Meanwhile, empirical data show that 100% of the users are satisfied with the quality and 82.05% agreed that digital storytelling is very easy to understand. The prototypes created are well accepted by all 117 students. The guidelines can be used as a reference by teachers in developing their teaching materials. Meanwhile, the prototype can be used by students as learning materials. It can transcend a virtual teaching system called Frog Virtual Learning Environment (VLE) which has been recommended by the Ministry of Education of Malaysia. These guidelines can be proposed to the Ministry of Education of Malaysia to be extended to schools as one of the techniques to produce teaching aids. 2018 Thesis NonPeerReviewed text en https://etd.uum.edu.my/8562/1/s812509_01.pdf text en https://etd.uum.edu.my/8562/2/s812509_02.pdf text en https://etd.uum.edu.my/8562/3/s812509_references.docx Adi Lukman, Saad (2018) Garis panduan capaian maklumat melalui kepelbagaian deria dalam penceritaan digital. Masters thesis, Universiti Utara Malaysia.
spellingShingle LB1025-1050.75 Teaching (Principles and practice)
T Technology (General)
Adi Lukman, Saad
Garis panduan capaian maklumat melalui kepelbagaian deria dalam penceritaan digital
title Garis panduan capaian maklumat melalui kepelbagaian deria dalam penceritaan digital
title_full Garis panduan capaian maklumat melalui kepelbagaian deria dalam penceritaan digital
title_fullStr Garis panduan capaian maklumat melalui kepelbagaian deria dalam penceritaan digital
title_full_unstemmed Garis panduan capaian maklumat melalui kepelbagaian deria dalam penceritaan digital
title_short Garis panduan capaian maklumat melalui kepelbagaian deria dalam penceritaan digital
title_sort garis panduan capaian maklumat melalui kepelbagaian deria dalam penceritaan digital
topic LB1025-1050.75 Teaching (Principles and practice)
T Technology (General)
url https://etd.uum.edu.my/8562/1/s812509_01.pdf
https://etd.uum.edu.my/8562/2/s812509_02.pdf
https://etd.uum.edu.my/8562/3/s812509_references.docx
https://etd.uum.edu.my/8562/
url_provider http://etd.uum.edu.my/