Maze In Numbers: An Educational Game Prototype.

Video game or more precisely computer games had long been claimed as tools for leisure and entertainment activities only. Using games as a medium to spread knowledge or enhance learning process were still been seen as a skeptical work. Games can be used as educational tools, if the design and imple...

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Main Author: Amir Hamzah, Muhidi
Format: Thesis
Language:en
Published: 2007
Subjects:
Online Access:https://etd.uum.edu.my/68/1/amir_hamzah.pdf
https://etd.uum.edu.my/68/
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author Amir Hamzah, Muhidi
author_facet Amir Hamzah, Muhidi
author_sort Amir Hamzah, Muhidi
building UUM Library
collection Institutional Repository
content_provider Universiti Utara Malaysia
content_source UUM Electronic Theses
continent Asia
country Malaysia
description Video game or more precisely computer games had long been claimed as tools for leisure and entertainment activities only. Using games as a medium to spread knowledge or enhance learning process were still been seen as a skeptical work. Games can be used as educational tools, if the design and implementation were done in a right way. Seeing there are large numbers of commercial games available and people who involve in it, it is quite surprising that the potential of games as educational tools had been overlooked. Based on various past researches, this study attempted to underline some of important facts about the usable of game as an educational tool. In this study a requirement to make a better educational game were sorted out, based on it an educational game prototype were developed and tested against primary school students. The game was based on mathematic subject and using maze and puzzle as its genre.
format Thesis
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institution Universiti Utara Malaysia
language en
publishDate 2007
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spelling my.uum.etd-682013-07-24T12:05:28Z https://etd.uum.edu.my/68/ Maze In Numbers: An Educational Game Prototype. Amir Hamzah, Muhidi LB Theory and practice of education Video game or more precisely computer games had long been claimed as tools for leisure and entertainment activities only. Using games as a medium to spread knowledge or enhance learning process were still been seen as a skeptical work. Games can be used as educational tools, if the design and implementation were done in a right way. Seeing there are large numbers of commercial games available and people who involve in it, it is quite surprising that the potential of games as educational tools had been overlooked. Based on various past researches, this study attempted to underline some of important facts about the usable of game as an educational tool. In this study a requirement to make a better educational game were sorted out, based on it an educational game prototype were developed and tested against primary school students. The game was based on mathematic subject and using maze and puzzle as its genre. 2007-12 Thesis NonPeerReviewed application/pdf en https://etd.uum.edu.my/68/1/amir_hamzah.pdf Amir Hamzah, Muhidi (2007) Maze In Numbers: An Educational Game Prototype. Masters thesis, Universiti Utara Malaysia.
spellingShingle LB Theory and practice of education
Amir Hamzah, Muhidi
Maze In Numbers: An Educational Game Prototype.
title Maze In Numbers: An Educational Game Prototype.
title_full Maze In Numbers: An Educational Game Prototype.
title_fullStr Maze In Numbers: An Educational Game Prototype.
title_full_unstemmed Maze In Numbers: An Educational Game Prototype.
title_short Maze In Numbers: An Educational Game Prototype.
title_sort maze in numbers: an educational game prototype.
topic LB Theory and practice of education
url https://etd.uum.edu.my/68/1/amir_hamzah.pdf
https://etd.uum.edu.my/68/
url_provider http://etd.uum.edu.my/