Augmented reality navigation using android

Augmented Reality (AR) navigation refers to the use of AR technology to track movement while moving in real-world environments. Traditional navigation methods often rely on maps or GPS-based instructions, which can be cumbersome and less intuitive. The AR navigation system aims to overcome these lim...

Full description

Saved in:
Bibliographic Details
Main Authors: Akhirruddin, Mu’az Suffyan, Mohamad, Shamsul, Mohd Hanifa, Rafizah
Format: Conference or Workshop Item
Language:en
Published: 2024
Subjects:
Online Access:http://eprints.uthm.edu.my/12059/1/P16761_ac6e74581f7a9d050a1e4c080c22cf1c.pdf%205.pdf
http://eprints.uthm.edu.my/12059/
https://doi.org/10.30880/eeee.2024.05.01.045
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1833419692189941760
author Akhirruddin, Mu’az Suffyan
Mohamad, Shamsul
Mohd Hanifa, Rafizah
author_facet Akhirruddin, Mu’az Suffyan
Mohamad, Shamsul
Mohd Hanifa, Rafizah
author_sort Akhirruddin, Mu’az Suffyan
building UTHM Library
collection Institutional Repository
content_provider Universiti Tun Hussein Onn Malaysia
content_source UTHM Institutional Repository
continent Asia
country Malaysia
description Augmented Reality (AR) navigation refers to the use of AR technology to track movement while moving in real-world environments. Traditional navigation methods often rely on maps or GPS-based instructions, which can be cumbersome and less intuitive. The AR navigation system aims to overcome these limitations by overlaying virtual directions and visual cues onto the real-world view captured by the device's camera. The development process involves designing user-friendly interfaces, integrating location services, implementing real-time object recognition algorithms, and utilizing Android's built-in mapping and navigation functionalities. The objectives of the work are to design mapping of QB block, to design AR real-time movement tracking, and to evaluate its accuracy, usability, and reliability by conducting user testing and collecting feedback. Unity was used to create 3D mapping of the QB block and scene setup to generate a minimap that does real-time tracking. It has a 70% accuracy rate after a few tests. In conclusion, the system is considered successful because it managed to accomplish all three objectives
format Conference or Workshop Item
id my.uthm.eprints-12059
institution Universiti Tun Hussein Onn Malaysia
language en
publishDate 2024
record_format eprints
spelling my.uthm.eprints-120592025-04-10T03:59:57Z http://eprints.uthm.edu.my/12059/ Augmented reality navigation using android Akhirruddin, Mu’az Suffyan Mohamad, Shamsul Mohd Hanifa, Rafizah T Technology (General) Augmented Reality (AR) navigation refers to the use of AR technology to track movement while moving in real-world environments. Traditional navigation methods often rely on maps or GPS-based instructions, which can be cumbersome and less intuitive. The AR navigation system aims to overcome these limitations by overlaying virtual directions and visual cues onto the real-world view captured by the device's camera. The development process involves designing user-friendly interfaces, integrating location services, implementing real-time object recognition algorithms, and utilizing Android's built-in mapping and navigation functionalities. The objectives of the work are to design mapping of QB block, to design AR real-time movement tracking, and to evaluate its accuracy, usability, and reliability by conducting user testing and collecting feedback. Unity was used to create 3D mapping of the QB block and scene setup to generate a minimap that does real-time tracking. It has a 70% accuracy rate after a few tests. In conclusion, the system is considered successful because it managed to accomplish all three objectives 2024-04-30 Conference or Workshop Item PeerReviewed text en http://eprints.uthm.edu.my/12059/1/P16761_ac6e74581f7a9d050a1e4c080c22cf1c.pdf%205.pdf Akhirruddin, Mu’az Suffyan and Mohamad, Shamsul and Mohd Hanifa, Rafizah (2024) Augmented reality navigation using android. In: Evolution in Electrical and Electronic Engineering. https://doi.org/10.30880/eeee.2024.05.01.045
spellingShingle T Technology (General)
Akhirruddin, Mu’az Suffyan
Mohamad, Shamsul
Mohd Hanifa, Rafizah
Augmented reality navigation using android
title Augmented reality navigation using android
title_full Augmented reality navigation using android
title_fullStr Augmented reality navigation using android
title_full_unstemmed Augmented reality navigation using android
title_short Augmented reality navigation using android
title_sort augmented reality navigation using android
topic T Technology (General)
url http://eprints.uthm.edu.my/12059/1/P16761_ac6e74581f7a9d050a1e4c080c22cf1c.pdf%205.pdf
http://eprints.uthm.edu.my/12059/
https://doi.org/10.30880/eeee.2024.05.01.045
url_provider http://eprints.uthm.edu.my/