Digital game-based learning of mathematics (DigiMaps) for pre-school

Mathematics proficiency among preschoolers depended on their interests and understanding. Digital learning for mathematics subject is seldom being implemented during preschool classes. The grasp of early mathematics among preschoolers is important before they move on to primary schools. The signif...

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Main Authors: Yahya, Furiza, Shuib, Robiah, Azid, Nurulwahida, Che Man, Suhaini, Tee Tze Kiong, Tee Tze Kiong, Yee Mei Heong, Yee Mei Heong, Mutiawati, Mutiawati
Format: Conference or Workshop Item
Language:en
Published: 2023
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Online Access:http://eprints.uthm.edu.my/11956/1/Digital%20game-based%20learning.pdf
http://eprints.uthm.edu.my/11956/
https://doi.org/10.1063/5.0148839
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author Yahya, Furiza
Shuib, Robiah
Azid, Nurulwahida
Che Man, Suhaini
Tee Tze Kiong, Tee Tze Kiong
Yee Mei Heong, Yee Mei Heong
Mutiawati, Mutiawati
author_facet Yahya, Furiza
Shuib, Robiah
Azid, Nurulwahida
Che Man, Suhaini
Tee Tze Kiong, Tee Tze Kiong
Yee Mei Heong, Yee Mei Heong
Mutiawati, Mutiawati
author_sort Yahya, Furiza
building UTHM Library
collection Institutional Repository
content_provider Universiti Tun Hussein Onn Malaysia
content_source UTHM Institutional Repository
continent Asia
country Malaysia
description Mathematics proficiency among preschoolers depended on their interests and understanding. Digital learning for mathematics subject is seldom being implemented during preschool classes. The grasp of early mathematics among preschoolers is important before they move on to primary schools. The significance of digital game-based learning, which could encourage learning mathematics in a fun and exciting way, has led to the development of DigiMaps (Digital Mathematics for Preschool). The DigiMaps application, aspired to be an effective teaching aid, is constructed using Microsoft Power Point Office 2019. The learning contents of this tool is developed based on multiple Inttelligent Theory, Backward Model and Constructive Alignment Model aimed at facilitating the preschoolers in learning early mathematics. The overall design of this tool is developed using ASSURE model. The appointed experts agreed on giving trust scores for DigiMaps design and curriculum. The experts in content, curriculum, innovation and multimedia fields also viewed that this tool is suitable for preschoolers learning sessions.
format Conference or Workshop Item
id my.uthm.eprints-11956
institution Universiti Tun Hussein Onn Malaysia
language en
publishDate 2023
record_format eprints
spelling my.uthm.eprints-119562025-04-10T03:58:28Z http://eprints.uthm.edu.my/11956/ Digital game-based learning of mathematics (DigiMaps) for pre-school Yahya, Furiza Shuib, Robiah Azid, Nurulwahida Che Man, Suhaini Tee Tze Kiong, Tee Tze Kiong Yee Mei Heong, Yee Mei Heong Mutiawati, Mutiawati T Technology (General) Mathematics proficiency among preschoolers depended on their interests and understanding. Digital learning for mathematics subject is seldom being implemented during preschool classes. The grasp of early mathematics among preschoolers is important before they move on to primary schools. The significance of digital game-based learning, which could encourage learning mathematics in a fun and exciting way, has led to the development of DigiMaps (Digital Mathematics for Preschool). The DigiMaps application, aspired to be an effective teaching aid, is constructed using Microsoft Power Point Office 2019. The learning contents of this tool is developed based on multiple Inttelligent Theory, Backward Model and Constructive Alignment Model aimed at facilitating the preschoolers in learning early mathematics. The overall design of this tool is developed using ASSURE model. The appointed experts agreed on giving trust scores for DigiMaps design and curriculum. The experts in content, curriculum, innovation and multimedia fields also viewed that this tool is suitable for preschoolers learning sessions. 2023-06-09 Conference or Workshop Item PeerReviewed text en http://eprints.uthm.edu.my/11956/1/Digital%20game-based%20learning.pdf Yahya, Furiza and Shuib, Robiah and Azid, Nurulwahida and Che Man, Suhaini and Tee Tze Kiong, Tee Tze Kiong and Yee Mei Heong, Yee Mei Heong and Mutiawati, Mutiawati (2023) Digital game-based learning of mathematics (DigiMaps) for pre-school. In: AIP Conference Proceedings. https://doi.org/10.1063/5.0148839
spellingShingle T Technology (General)
Yahya, Furiza
Shuib, Robiah
Azid, Nurulwahida
Che Man, Suhaini
Tee Tze Kiong, Tee Tze Kiong
Yee Mei Heong, Yee Mei Heong
Mutiawati, Mutiawati
Digital game-based learning of mathematics (DigiMaps) for pre-school
title Digital game-based learning of mathematics (DigiMaps) for pre-school
title_full Digital game-based learning of mathematics (DigiMaps) for pre-school
title_fullStr Digital game-based learning of mathematics (DigiMaps) for pre-school
title_full_unstemmed Digital game-based learning of mathematics (DigiMaps) for pre-school
title_short Digital game-based learning of mathematics (DigiMaps) for pre-school
title_sort digital game-based learning of mathematics (digimaps) for pre-school
topic T Technology (General)
url http://eprints.uthm.edu.my/11956/1/Digital%20game-based%20learning.pdf
http://eprints.uthm.edu.my/11956/
https://doi.org/10.1063/5.0148839
url_provider http://eprints.uthm.edu.my/