Digital game-based learning of mathematics (DigiMaps) for pre-school
Mathematics proficiency among preschoolers depended on their interests and understanding. Digital learning for mathematics subject is seldom being implemented during preschool classes. The grasp of early mathematics among preschoolers is important before they move on to primary schools. The signif...
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| Main Authors: | , , , , , , |
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| Format: | Conference or Workshop Item |
| Language: | en |
| Published: |
2023
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| Subjects: | |
| Online Access: | http://eprints.uthm.edu.my/11956/1/Digital%20game-based%20learning.pdf http://eprints.uthm.edu.my/11956/ https://doi.org/10.1063/5.0148839 |
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| _version_ | 1833419663710617600 |
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| author | Yahya, Furiza Shuib, Robiah Azid, Nurulwahida Che Man, Suhaini Tee Tze Kiong, Tee Tze Kiong Yee Mei Heong, Yee Mei Heong Mutiawati, Mutiawati |
| author_facet | Yahya, Furiza Shuib, Robiah Azid, Nurulwahida Che Man, Suhaini Tee Tze Kiong, Tee Tze Kiong Yee Mei Heong, Yee Mei Heong Mutiawati, Mutiawati |
| author_sort | Yahya, Furiza |
| building | UTHM Library |
| collection | Institutional Repository |
| content_provider | Universiti Tun Hussein Onn Malaysia |
| content_source | UTHM Institutional Repository |
| continent | Asia |
| country | Malaysia |
| description | Mathematics proficiency among preschoolers depended on their interests and understanding. Digital learning
for mathematics subject is seldom being implemented during preschool classes. The grasp of early mathematics among
preschoolers is important before they move on to primary schools. The significance of digital game-based learning, which could encourage learning mathematics in a fun and exciting way, has led to the development of DigiMaps (Digital
Mathematics for Preschool). The DigiMaps application, aspired to be an effective teaching aid, is constructed using
Microsoft Power Point Office 2019. The learning contents of this tool is developed based on multiple Inttelligent Theory,
Backward Model and Constructive Alignment Model aimed at facilitating the preschoolers in learning early mathematics.
The overall design of this tool is developed using ASSURE model. The appointed experts agreed on giving trust scores for DigiMaps design and curriculum. The experts in content, curriculum, innovation and multimedia fields also viewed that
this tool is suitable for preschoolers learning sessions. |
| format | Conference or Workshop Item |
| id | my.uthm.eprints-11956 |
| institution | Universiti Tun Hussein Onn Malaysia |
| language | en |
| publishDate | 2023 |
| record_format | eprints |
| spelling | my.uthm.eprints-119562025-04-10T03:58:28Z http://eprints.uthm.edu.my/11956/ Digital game-based learning of mathematics (DigiMaps) for pre-school Yahya, Furiza Shuib, Robiah Azid, Nurulwahida Che Man, Suhaini Tee Tze Kiong, Tee Tze Kiong Yee Mei Heong, Yee Mei Heong Mutiawati, Mutiawati T Technology (General) Mathematics proficiency among preschoolers depended on their interests and understanding. Digital learning for mathematics subject is seldom being implemented during preschool classes. The grasp of early mathematics among preschoolers is important before they move on to primary schools. The significance of digital game-based learning, which could encourage learning mathematics in a fun and exciting way, has led to the development of DigiMaps (Digital Mathematics for Preschool). The DigiMaps application, aspired to be an effective teaching aid, is constructed using Microsoft Power Point Office 2019. The learning contents of this tool is developed based on multiple Inttelligent Theory, Backward Model and Constructive Alignment Model aimed at facilitating the preschoolers in learning early mathematics. The overall design of this tool is developed using ASSURE model. The appointed experts agreed on giving trust scores for DigiMaps design and curriculum. The experts in content, curriculum, innovation and multimedia fields also viewed that this tool is suitable for preschoolers learning sessions. 2023-06-09 Conference or Workshop Item PeerReviewed text en http://eprints.uthm.edu.my/11956/1/Digital%20game-based%20learning.pdf Yahya, Furiza and Shuib, Robiah and Azid, Nurulwahida and Che Man, Suhaini and Tee Tze Kiong, Tee Tze Kiong and Yee Mei Heong, Yee Mei Heong and Mutiawati, Mutiawati (2023) Digital game-based learning of mathematics (DigiMaps) for pre-school. In: AIP Conference Proceedings. https://doi.org/10.1063/5.0148839 |
| spellingShingle | T Technology (General) Yahya, Furiza Shuib, Robiah Azid, Nurulwahida Che Man, Suhaini Tee Tze Kiong, Tee Tze Kiong Yee Mei Heong, Yee Mei Heong Mutiawati, Mutiawati Digital game-based learning of mathematics (DigiMaps) for pre-school |
| title | Digital game-based learning of mathematics (DigiMaps) for pre-school |
| title_full | Digital game-based learning of mathematics (DigiMaps) for pre-school |
| title_fullStr | Digital game-based learning of mathematics (DigiMaps) for pre-school |
| title_full_unstemmed | Digital game-based learning of mathematics (DigiMaps) for pre-school |
| title_short | Digital game-based learning of mathematics (DigiMaps) for pre-school |
| title_sort | digital game-based learning of mathematics (digimaps) for pre-school |
| topic | T Technology (General) |
| url | http://eprints.uthm.edu.my/11956/1/Digital%20game-based%20learning.pdf http://eprints.uthm.edu.my/11956/ https://doi.org/10.1063/5.0148839 |
| url_provider | http://eprints.uthm.edu.my/ |
