Computer games: implementation into teaching and learning

It is well known that a computer game other than video games is a current trend among the younger generation. Studies have shown that the use of computer games not only played by children as young as two years even up to adulthood. Integration and implementation of computer games into the classroom...

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Main Authors: Ahmad, Ibrahim, Jaafar, Azizah
Format: Article
Language:en
Published: Elsevier Ltd 2012
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Online Access:http://eprints.utem.edu.my/id/eprint/6455/1/procedia.pdf
http://eprints.utem.edu.my/id/eprint/6455/
http://www.sciencedirect.com/science/article/pii/S1877042812037561
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author Ahmad, Ibrahim
Jaafar, Azizah
author_facet Ahmad, Ibrahim
Jaafar, Azizah
author_sort Ahmad, Ibrahim
building UTEM Library
collection Institutional Repository
content_provider Universiti Teknikal Malaysia Melaka
content_source UTEM Institutional Repository
continent Asia
country Malaysia
description It is well known that a computer game other than video games is a current trend among the younger generation. Studies have shown that the use of computer games not only played by children as young as two years even up to adulthood. Integration and implementation of computer games into the classroom is also seen to help students learn with more fun and effective. The purpose of this paper is to discuss the principles of learning to be embedded in a computer game-based learning as well as aspects that can be considered when designing a computer game that will be used as the application of teaching and student learning.
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institution Universiti Teknikal Malaysia Melaka
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publishDate 2012
publisher Elsevier Ltd
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spelling my.utem.eprints-64552022-01-26T09:56:33Z http://eprints.utem.edu.my/id/eprint/6455/ Computer games: implementation into teaching and learning Ahmad, Ibrahim Jaafar, Azizah QA75 Electronic computers. Computer science It is well known that a computer game other than video games is a current trend among the younger generation. Studies have shown that the use of computer games not only played by children as young as two years even up to adulthood. Integration and implementation of computer games into the classroom is also seen to help students learn with more fun and effective. The purpose of this paper is to discuss the principles of learning to be embedded in a computer game-based learning as well as aspects that can be considered when designing a computer game that will be used as the application of teaching and student learning. Elsevier Ltd 2012-10-17 Article PeerReviewed text en http://eprints.utem.edu.my/id/eprint/6455/1/procedia.pdf Ahmad, Ibrahim and Jaafar, Azizah (2012) Computer games: implementation into teaching and learning. Procedia - Social and Behavioral Sciences, Volume. pp. 515-519. ISSN 1877-0428 http://www.sciencedirect.com/science/article/pii/S1877042812037561
spellingShingle QA75 Electronic computers. Computer science
Ahmad, Ibrahim
Jaafar, Azizah
Computer games: implementation into teaching and learning
title Computer games: implementation into teaching and learning
title_full Computer games: implementation into teaching and learning
title_fullStr Computer games: implementation into teaching and learning
title_full_unstemmed Computer games: implementation into teaching and learning
title_short Computer games: implementation into teaching and learning
title_sort computer games: implementation into teaching and learning
topic QA75 Electronic computers. Computer science
url http://eprints.utem.edu.my/id/eprint/6455/1/procedia.pdf
http://eprints.utem.edu.my/id/eprint/6455/
http://www.sciencedirect.com/science/article/pii/S1877042812037561
url_provider http://eprints.utem.edu.my/