Simventure: Utilizing first person player technology for career guidance in high schools

The increasing trend of high school kids aspiring to become internet influencers or depending solely on freelance jobs, while ignoring their studies, motivated this study. This project seeks to enhance students’ awareness of their future by introducing Simventure. Simventure is an interactive simula...

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Main Authors: Norazri, Nurul Nadia, Mustafa Albakri, Ikmal Faiq Albakri, Mokhtar, Mohd Khalid, Mohamed, Farhan, Chan, Vei Siang, Nor'a, Muhammad Nur Affendy
Format: Conference or Workshop Item
Language:en
Published: 2024
Online Access:http://eprints.utem.edu.my/id/eprint/29341/1/Simventure_%20Utilizing%20First%20Person%20Player%20Technology%20for%20Career%20Guidance%20in%20High%20Schools.pdf
http://eprints.utem.edu.my/id/eprint/29341/
https://ieeexplore.ieee.org/document/10844602
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author Norazri, Nurul Nadia
Mustafa Albakri, Ikmal Faiq Albakri
Mokhtar, Mohd Khalid
Mohamed, Farhan
Chan, Vei Siang
Nor'a, Muhammad Nur Affendy
author_facet Norazri, Nurul Nadia
Mustafa Albakri, Ikmal Faiq Albakri
Mokhtar, Mohd Khalid
Mohamed, Farhan
Chan, Vei Siang
Nor'a, Muhammad Nur Affendy
author_sort Norazri, Nurul Nadia
building UTEM Library
collection Institutional Repository
content_provider Universiti Teknikal Malaysia Melaka
content_source UTEM Institutional Repository
continent Asia
country Malaysia
description The increasing trend of high school kids aspiring to become internet influencers or depending solely on freelance jobs, while ignoring their studies, motivated this study. This project seeks to enhance students’ awareness of their future by introducing Simventure. Simventure is an interactive simulation that has AI-driven Non-Playable Characters who provide assistance on post-graduation options and career planning, enabling students to investigate diverse career trajectories through a first-person perspective. While exploring career guidance and interactive learning, Simventure also reflect the reality in the career world such as becoming pilot and marine biologist. Simventure follows the ADDIE methodology (Analysis, Design, Development, Implementation, and Evaluation) as the foundation of the project. It explores the development of Simventure, covering asset development and the integration of AI into NPCs within the simulation. The simulations were afterwards evaluated through both quantitative and qualitative methods, engaging high school students and expert specialists, by employing the System Usability Scale (SUS) and expert testing to determine the usability and overall effectiveness of Simventure.
format Conference or Workshop Item
id my.utem.eprints-29341
institution Universiti Teknikal Malaysia Melaka
language en
publishDate 2024
record_format eprints
spelling my.utem.eprints-293412025-12-17T07:44:47Z http://eprints.utem.edu.my/id/eprint/29341/ Simventure: Utilizing first person player technology for career guidance in high schools Norazri, Nurul Nadia Mustafa Albakri, Ikmal Faiq Albakri Mokhtar, Mohd Khalid Mohamed, Farhan Chan, Vei Siang Nor'a, Muhammad Nur Affendy The increasing trend of high school kids aspiring to become internet influencers or depending solely on freelance jobs, while ignoring their studies, motivated this study. This project seeks to enhance students’ awareness of their future by introducing Simventure. Simventure is an interactive simulation that has AI-driven Non-Playable Characters who provide assistance on post-graduation options and career planning, enabling students to investigate diverse career trajectories through a first-person perspective. While exploring career guidance and interactive learning, Simventure also reflect the reality in the career world such as becoming pilot and marine biologist. Simventure follows the ADDIE methodology (Analysis, Design, Development, Implementation, and Evaluation) as the foundation of the project. It explores the development of Simventure, covering asset development and the integration of AI into NPCs within the simulation. The simulations were afterwards evaluated through both quantitative and qualitative methods, engaging high school students and expert specialists, by employing the System Usability Scale (SUS) and expert testing to determine the usability and overall effectiveness of Simventure. 2024 Conference or Workshop Item PeerReviewed text en http://eprints.utem.edu.my/id/eprint/29341/1/Simventure_%20Utilizing%20First%20Person%20Player%20Technology%20for%20Career%20Guidance%20in%20High%20Schools.pdf Norazri, Nurul Nadia and Mustafa Albakri, Ikmal Faiq Albakri and Mokhtar, Mohd Khalid and Mohamed, Farhan and Chan, Vei Siang and Nor'a, Muhammad Nur Affendy (2024) Simventure: Utilizing first person player technology for career guidance in high schools. In: 2024 International Conference on TVET Excellence & Development (ICTeD), 16 December 2024 through 17 December 2024, Melaka, Malaysia. https://ieeexplore.ieee.org/document/10844602
spellingShingle Norazri, Nurul Nadia
Mustafa Albakri, Ikmal Faiq Albakri
Mokhtar, Mohd Khalid
Mohamed, Farhan
Chan, Vei Siang
Nor'a, Muhammad Nur Affendy
Simventure: Utilizing first person player technology for career guidance in high schools
title Simventure: Utilizing first person player technology for career guidance in high schools
title_full Simventure: Utilizing first person player technology for career guidance in high schools
title_fullStr Simventure: Utilizing first person player technology for career guidance in high schools
title_full_unstemmed Simventure: Utilizing first person player technology for career guidance in high schools
title_short Simventure: Utilizing first person player technology for career guidance in high schools
title_sort simventure: utilizing first person player technology for career guidance in high schools
url http://eprints.utem.edu.my/id/eprint/29341/1/Simventure_%20Utilizing%20First%20Person%20Player%20Technology%20for%20Career%20Guidance%20in%20High%20Schools.pdf
http://eprints.utem.edu.my/id/eprint/29341/
https://ieeexplore.ieee.org/document/10844602
url_provider http://eprints.utem.edu.my/