LEARNING THROUGH PLAYING: DEVELOPMENT OF SOFTWARE ARCHITECT’S SKILLS WITH BUILDING BLOCKS
Software Architecture and Design is a course introduced in the curriculum of Computer Science Bachelor Degree. It is a part of the software engineering body of knowledge to instill good practice in software development. The teaching and learning method of delivering competence in a high level abs...
Saved in:
| Main Authors: | , , |
|---|---|
| Format: | Conference or Workshop Item |
| Language: | en |
| Published: |
2014
|
| Subjects: | |
| Online Access: | http://eprints.utem.edu.my/id/eprint/12028/1/inted_2014.pdf http://eprints.utem.edu.my/id/eprint/12028/ http://iated.org/inted/ |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| Summary: | Software Architecture and Design is a course introduced in the curriculum of Computer Science
Bachelor Degree. It is a part of the software engineering body of knowledge to instill good practice in
software development. The teaching and learning method of delivering competence in a high level
abstraction is challenging in way to obtain knowledge appreciation among students. The experience of
deploying learning through playing in a tutorial session encourages students’ engagement, focus and
appreciation of the teaching and learning process. The knowledge is delivered, experienced and
actively discussed among students to discover more. This paper presents the design and
implementation of the learning through playing building blocks for the purpose of understanding
software architect’s roles and responsibilities. The analysis based on the observation of the conduct is
discussed and lessons learnt are elaborated. |
|---|
