The Effects Of Mobile Augmented Reality (Mar) Learning System In Design History Class On Performance, Cognitive Load And Motivation Among College Students

Design history serves as the cornerstone of art and design education, particularly for undergraduate students at Chinese universities specializing in art and design. Previous studies have demonstrated that incorporating immersive technology into design classes can yield positive outcomes. Therefo...

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Main Author: Zhang, Jingru
Format: Thesis
Language:en
Published: 2024
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Online Access:http://eprints.usm.my/63241/1/ZHANG%20JINGRU%20-%20TESIS24.pdf
http://eprints.usm.my/63241/
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author Zhang, Jingru
author_facet Zhang, Jingru
author_sort Zhang, Jingru
building Hamzah Sendut Library
collection Institutional Repository
content_provider Universiti Sains Malaysia
content_source USM Institutional Repository
continent Asia
country Malaysia
description Design history serves as the cornerstone of art and design education, particularly for undergraduate students at Chinese universities specializing in art and design. Previous studies have demonstrated that incorporating immersive technology into design classes can yield positive outcomes. Therefore, this study aimed to assess the impact of learning design history through the Cognitive Theory of Multimedia Learning (CTML) within an augmented reality setting on students' academic performance, cognitive load, and motivation, based on gender differences. In this study, a 2 x 2 quasi-experimental factorial design was used. Both the multimedia electronic textbook in class (MuET) and the printed textbook in class (MART) are examples of the two classroom modes that were utilized as independent variables in the study of design history. The gender (male/female) was the moderator variable. The students' motivation, cognitive load, and performance were the dependent variables. 121 students from two distinct majors at a chosen university made up the study sample. To examine the gathered data, descriptive and inferential statistics were applied. The substantial differences in the students' academic performance, cognitive load, and motivation between the two groups were found using an ANOVA. The results of this research indicate that the utilization of MART has demonstrated superior outcomes in contrast to MuET with regard to students' academic performance. More to the point, CTML has also contributed to decreasing students' cognitive load and enhancing student motivation while utilizing the MAR learning system
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spelling my.usm.eprints.63241 http://eprints.usm.my/63241/ The Effects Of Mobile Augmented Reality (Mar) Learning System In Design History Class On Performance, Cognitive Load And Motivation Among College Students Zhang, Jingru L7-991 Education (General) Design history serves as the cornerstone of art and design education, particularly for undergraduate students at Chinese universities specializing in art and design. Previous studies have demonstrated that incorporating immersive technology into design classes can yield positive outcomes. Therefore, this study aimed to assess the impact of learning design history through the Cognitive Theory of Multimedia Learning (CTML) within an augmented reality setting on students' academic performance, cognitive load, and motivation, based on gender differences. In this study, a 2 x 2 quasi-experimental factorial design was used. Both the multimedia electronic textbook in class (MuET) and the printed textbook in class (MART) are examples of the two classroom modes that were utilized as independent variables in the study of design history. The gender (male/female) was the moderator variable. The students' motivation, cognitive load, and performance were the dependent variables. 121 students from two distinct majors at a chosen university made up the study sample. To examine the gathered data, descriptive and inferential statistics were applied. The substantial differences in the students' academic performance, cognitive load, and motivation between the two groups were found using an ANOVA. The results of this research indicate that the utilization of MART has demonstrated superior outcomes in contrast to MuET with regard to students' academic performance. More to the point, CTML has also contributed to decreasing students' cognitive load and enhancing student motivation while utilizing the MAR learning system 2024-09 Thesis NonPeerReviewed application/pdf en http://eprints.usm.my/63241/1/ZHANG%20JINGRU%20-%20TESIS24.pdf Zhang, Jingru (2024) The Effects Of Mobile Augmented Reality (Mar) Learning System In Design History Class On Performance, Cognitive Load And Motivation Among College Students. PhD thesis, Universiti Sains Malaysia.
spellingShingle L7-991 Education (General)
Zhang, Jingru
The Effects Of Mobile Augmented Reality (Mar) Learning System In Design History Class On Performance, Cognitive Load And Motivation Among College Students
title The Effects Of Mobile Augmented Reality (Mar) Learning System In Design History Class On Performance, Cognitive Load And Motivation Among College Students
title_full The Effects Of Mobile Augmented Reality (Mar) Learning System In Design History Class On Performance, Cognitive Load And Motivation Among College Students
title_fullStr The Effects Of Mobile Augmented Reality (Mar) Learning System In Design History Class On Performance, Cognitive Load And Motivation Among College Students
title_full_unstemmed The Effects Of Mobile Augmented Reality (Mar) Learning System In Design History Class On Performance, Cognitive Load And Motivation Among College Students
title_short The Effects Of Mobile Augmented Reality (Mar) Learning System In Design History Class On Performance, Cognitive Load And Motivation Among College Students
title_sort effects of mobile augmented reality (mar) learning system in design history class on performance, cognitive load and motivation among college students
topic L7-991 Education (General)
url http://eprints.usm.my/63241/1/ZHANG%20JINGRU%20-%20TESIS24.pdf
http://eprints.usm.my/63241/
url_provider http://eprints.usm.my/