Aesthetics in mate-in-3 combinations part II: Normality

In part I (see Iqbal, 2010a), experimental results showed that the correlation strength of the scores generated by a computational aesthetics model (for mate-in-3 combinations in chess) with the mean human-player aesthetic ratings alone can be misleading. Moreover, it was shown that the use of weigh...

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Main Author: Iqbal A.
Other Authors: 14012935800
Format: Article
Published: Tilburg Centre for Cogination and Communication 2023
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author Iqbal A.
author2 14012935800
author_facet 14012935800
Iqbal A.
author_sort Iqbal A.
building UNITEN Library
collection Institutional Repository
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
continent Asia
country Malaysia
description In part I (see Iqbal, 2010a), experimental results showed that the correlation strength of the scores generated by a computational aesthetics model (for mate-in-3 combinations in chess) with the mean human-player aesthetic ratings alone can be misleading. Moreover, it was shown that the use of weights or multipliers (even those provided by domain experts) to adapt aesthetic features is unreliable. In this article, the probability distribution of the human ratings is explored as a third criterion to substantiate the envisaged model's viability (i.e., after achieving of a minimum qualifying standard, and by having a reasonably good correlation with the human ratings). Only one approach from the thousands of alternatives tested was found that resembled the human ratings in this way. It combined a specific technique (viz. a 'random-alternating' technique using a specific probability-split) with selections of features that are both added and subtracted. The new and unexpectedly adequate stochastic approach contrasts with the author's deterministic existing model that generates only precise aesthetic scores. Given (a) the new model's closer resemblance to the human ratings, (b) its ability to 'change its mind' now slightly, and (c) the otherwise equivalent performance to the existing model, the new model was considered an overall improvement and a recommended modification. Additionally, this article highlights a curious 30-70 'strictness rule' which suggests that humans appreciate only the top 30% of aesthetic features associated with an object, and simultaneously penalize it for (up to) the remaining 70% that 'try' but fail to 'impress'.
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spelling my.uniten.dspace-296202023-12-28T15:17:46Z Aesthetics in mate-in-3 combinations part II: Normality Iqbal A. 14012935800 In part I (see Iqbal, 2010a), experimental results showed that the correlation strength of the scores generated by a computational aesthetics model (for mate-in-3 combinations in chess) with the mean human-player aesthetic ratings alone can be misleading. Moreover, it was shown that the use of weights or multipliers (even those provided by domain experts) to adapt aesthetic features is unreliable. In this article, the probability distribution of the human ratings is explored as a third criterion to substantiate the envisaged model's viability (i.e., after achieving of a minimum qualifying standard, and by having a reasonably good correlation with the human ratings). Only one approach from the thousands of alternatives tested was found that resembled the human ratings in this way. It combined a specific technique (viz. a 'random-alternating' technique using a specific probability-split) with selections of features that are both added and subtracted. The new and unexpectedly adequate stochastic approach contrasts with the author's deterministic existing model that generates only precise aesthetic scores. Given (a) the new model's closer resemblance to the human ratings, (b) its ability to 'change its mind' now slightly, and (c) the otherwise equivalent performance to the existing model, the new model was considered an overall improvement and a recommended modification. Additionally, this article highlights a curious 30-70 'strictness rule' which suggests that humans appreciate only the top 30% of aesthetic features associated with an object, and simultaneously penalize it for (up to) the remaining 70% that 'try' but fail to 'impress'. Final 2023-12-28T07:17:46Z 2023-12-28T07:17:46Z 2010 Article 10.3233/ICG-2010-33403 2-s2.0-79960486024 https://www.scopus.com/inward/record.uri?eid=2-s2.0-79960486024&doi=10.3233%2fICG-2010-33403&partnerID=40&md5=1fdfbbd4e48d5c4ca41959fd7cf5f59c https://irepository.uniten.edu.my/handle/123456789/29620 33 4 202 211 Tilburg Centre for Cogination and Communication Scopus
spellingShingle Iqbal A.
Aesthetics in mate-in-3 combinations part II: Normality
title Aesthetics in mate-in-3 combinations part II: Normality
title_full Aesthetics in mate-in-3 combinations part II: Normality
title_fullStr Aesthetics in mate-in-3 combinations part II: Normality
title_full_unstemmed Aesthetics in mate-in-3 combinations part II: Normality
title_short Aesthetics in mate-in-3 combinations part II: Normality
title_sort aesthetics in mate-in-3 combinations part ii: normality
url_provider http://dspace.uniten.edu.my/